GDC’s survey of the state of the gaming industry once again shows developer skepticism about the metaverse and blockchain hokum

This year’s State of the Game Industry from GDC – its 11th since the project began – provides a range of insights from the 2,300 game developers surveyed. Let’s dig into the highlights, shall we?

The developers are “beware” the metaverse; when asked which companies and platforms are “best positioned to deliver on the promise of the metaverse”, 45% of respondents chose “none” and that “the metaverse concept will never deliver on its promise”. Ouch. Epic Games comes in at 14%, followed by Meta and Microsoft at 7% each. One interviewee said that the metaverse is “reinventing the wheel”, while another said that “the promise of the metaverse will only come from some kind of massive hardware leap, ie interface neural, not a digital VR chatroom”.

Just like last year, the developers are extremely skeptical of blockchain technology; 75% said they were not interested at all, while the percentage of developers who said their studies were considering blockchain has actually decreased since last year. A whopping 56% said they remained opposed to blockchain, while another 5% said they were recently opposed. “When asked to further share their opinions, many developers said there could be a valuable place for blockchain technology in video games in the future, while noting that some current uses are either unsustainable or predatory. Others said, that the risks outweigh the benefits and that existing technologies serve similar purposes that negate the need for blockchain.

  • 53% of the surveyed developers think Workers in the video game industry should organize (24% answered maybe, 13% answered no and 10% answered don’t know). But only 22% said discussions about unionization took place in their study.
  • The PC is still king in terms of games in development (65%), followed by PS5 (33%), Xbox X/S (30%), Android (27%), iOS (26%), Xbox One (19%), Switch (18 %) %), PS4 (18%) and Mac (18%). Obviously, many titles are designed for multiple platforms. VR headsets represent only 12%. The figures for what developers are actually interested in aren’t that different, although PS5, mobile and VR are doing better.
  • From the VR market share of the next games of the respondents, Meta Quest claimed more than a third, although the PlayStation VR2 also received developer attention.
  • Premium subscriptions and blockchain monetization is at the bottom of the heap in terms of monetization for upcoming games.
  • 57% of the respondents have in the industry for less than 10 yearswith 13% of them over 20 years (if you’ve ever wondered why the gaming industry seems to keep making the same mistakes over and over again).
  • 59% of respondents said their companies are focused on diversity, equality and inclusion moderate or high volume initiatives; 22% said there was no effort. But 96% also said these initiatives were at least marginally successful. “We’ve changed our hiring mindset to ‘culture adds’ instead of ‘culture fit’.”, one of them reported.
  • “About 16% said their company facilitated change health policies related to reproductive care, while 9% reported improvements in trans-inclusive health policies. »
  • Of the 36% who said they had considering changing companies or had done so within the past year, 81% said it was because of low pay, 67% attributed it to company culture, with honesty, work-life balance, privacy, telecommuting and future benefits.
  • 44% of developers think so business consolidation surge in the gaming industry will have a net negative impact.
  • 78% of developers said play toxicity and harassment is a serious or very serious problem in the industry. However, more than half said they had never personally experienced harassment. This makes sense because most of the roles are not meant for the general public.

“Investigators working in community management, marketing or public relations reported experiencing or witnessing harassment more than developers in other professional roles. Next come developers working in business and finance, production and team management, and game design. They male respondents were less likely to say they had experienced or witnessed harassment than women or non-binary people, and respondents were more likely to say they had experienced or witnessed harassment if they self-identified as part of the LGBTQ+ community.

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