Could the rise of Metaverse give Edtech a boost?

The need to feel, learn and experience without necessarily being present in the practical world has multiplied. The Covid-19 pandemic has introduced travel restrictions. But for some sectors, this digital shift has not been easy. Education is part of it. Restrictions and confinement during the pandemic have made education a difficult task for many.

A difficult task which as of now has become easy due to the arrival of the metaverse and its very positive influence on modern education (EdTech). Discover in this article the impact of metaverse on edtech.

Source: Statista

Involvement of the metaverse in education

The Metaverse was able to lure big bosses in the industry. In fact, learning through the metaverse provides a uniquely enjoyable learning experience and frequent access to study materials for students.

The Edtech market is one of its big bosses. It even looks like the most dynamic of its kind. According to a study by Future Market Insights, revenue from edtech markets will exceed $288.4 billion by the end of 2031, with a staggering compound annual growth rate of 14.5%. Leading tech companies are investing in edtech to gain first-mover advantage and advance learning across the metaverse.

For example, Microsoft (NASDAQ: ) launched Microsoft Mesh in 2021. Through it, the company promotes the adoption of the metaverse. Microsoft offers it to educational institutions as well as edtech industries.

Metaverse components that can be used in edtech

The metaverse is an amalgamation that has three components that are not only important but enhance the values ​​of edtech. These are artificial intelligence, virtual reality and augmented reality.

First, virtual reality, also called VR, has already changed the entire gaming experience. Edtech companies are looking to offer their members a similar digital experience. This will integrate virtual reality into fun learning modules. According to the Future Market Insights report on gamification in the education market, the market will reach a value of $2 billion by 2031. For example, Roblox Corporation (RBLX.US), a potential player in the metaverse market, offers its unique, versatile online game. platform. This company has all the triggers that make it possible to take its place among the market leaders.

Virtual reality helps students answer questions while having fun playing games. In return, she offers rewards. Additionally, virtual reality is a boon in the metaverse for all students with disabilities. Thanks to virtual reality, students with special needs have the opportunity to travel in new environments. Which would not have been the case before.

Metaverse companies have implemented the same technique to make learning interesting. Using augmented reality, students scan the pages of their textbooks to better understand the topics. But the schools can publish interesting magazines that will highlight the school’s activities. Deaf and mute students would thus benefit from the use of augmented reality.

Finally, artificial intelligence, on the other hand, not only improves the learning experience, but also reduces the burden on teachers. With its help, students get access to questions about the specific topics they had studied. In addition, artificial intelligence makes it possible to evaluate education. She has the ability to assess students without having to disturb the teacher.

Statistics 2

Source: Statista

The metaverse has been integrated with artificial intelligence as well as automatic training. This helps students ask questions and gather information at any time. Furthermore, it understands queries and provides answers to multiple questions at once.

It is precisely in light of all this that Maxim Manturov, head of investment advisory at Freedom Finance Europe, claims that: “The metaverse is a virtual world augmented by reality that opens up new opportunities to increase the level and accessibility of education for anyone who wants it Metaverse learning has a number of advantages over traditional methods: With VR/AR, student engagement and interest can be increased; teachers can literally teleport their students into a virtual classroom, library or gymnasium. The headsets will allow more active study of history, foreign languages ​​and science, as well as visiting museums from the comfort of their own homes. There are already virtual schools for interactive distance learning, where the presence of students is simulated by avatars. And if we answer the question of whether s if the emergence of the metaverse can boost the actions of educational technology, given that the interconnection between them increases, and u the one we can’t see the future of, so yeah.”

Involvement of the metaverse in simplifying complex subjects

The need to learn complex subjects, not only through text and diagrams, but also practically, increases the dependence on technology. Thanks to the metaverse, you can thus learn astrophysics and study the planets and the galaxy more closely. The Metaverse has the power to create periods of history that consist of several different civilizations and life forms. With his help, the students learn more about the past. They just need their virtual reality glasses for now.

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