Matterverse attracts 10 partners for its Metaverse Cloud Platform

Interested in knowing what’s next for the gaming industry? Join game leaders to discuss new parts of the industry this October at GamesBeat Summit Next. Register today.

Matterverse has secured 10 partnerships for its cloud-native metaverse platform. He also raised another round of funding on the idea that the Metaverse doesn’t need to be complicated.

Matterverse is also launching a beta version of its open metaverse and has added 10 metaverse and Web3 brands to its community. They include Digifun, Magipop, MetaStreetMarket, NetEase, StarHeir,
AptosYo, WonderfulDay, Voka AI and more.

– Advertising –

Partner exhibitions are presented in the open world of the Matterverse platform, FutureCity. That
Matterverse can be experienced by downloading the local beta, and a fully cloud-native version will be available soon. It’s shaping up to be an interesting time as Google has announced that it will shut down its Stadia cloud gaming service.

Shawn Pang, CEO of Matterverse, said in an interview with GamesBeat that getting started with Matterverse is very simple. Pang is based in Vancouver, Canada, although the company is virtual.

Shawn Pang is the CEO of Matterverse.

“Matterverse is a cloud-rendered metaverse editor. What we’re basically doing is we’re trying to make it easy so that anyone on any device can very easily create a next-gen photorealistic metaverse. In 30 minutes, they show it to anyone via a simple link.

LD capital, a crypto fund in Asia, led the second round of funding. Matterverse previously raised funding from MiraclePlus (formerly YCombinator China) in fall 2021, and it has several other angel investors in a pre-seed round.

The company has previously helped many leading luxury, fashion and real estate companies and brands shape their metaverse strategy and build their first branded metaverse to better engage their customers and build community in the virtual world.

What does Matterverse do?

Matterverse is rendered in the cloud.
Matterverse is rendered in the cloud and can be accessed via a link.

Matterverse has created an on-chain platform and authoring tool that aims to address some of the biggest complaints about Metaverse – lack of high-fidelity visuals, confusing authoring tools, and hardware limitations. At its heart is MatterCreator, used to create cloud-rendered worlds that can be shared via simple website URLs and viewed by any browser.

The company tries to lower the entry barrier so that everyone can create their own attractive and impressive virtual space using tools designed from the ground up to be simple and intuitive. Pang walked me through a demo using a cell phone. We walked around different 3D worlds which looked reasonably good.

Pang said the visual fidelity of today’s metaverse experiences isn’t much better than it was 10 or 15 years ago. In a MetaCreator demo, Pang said his goal is to create photorealistic metaverses where you can import or create your own avatars. The worlds are built on WebGL, which makes it possible to run lightweight 3D graphics in a browser.

“When people think of creating Metaverse, they think of something that might be too technically advanced for them. One of the great things about Matterverse is that it’s drag and drop. It’s very friendly. You don’t have to be a developer to make these things. So the barrier to entry is pretty low for those who don’t have that kind of experience,” he said.

But it can be prettier because Matterverse renders 3D images in the cloud using WebRTC and streams the video so that the processing power of a mobile phone or tablet is sufficient to make 3D graphics look cool, Pang said. The mobile device will do something simple like rendering the user interface.

The heart of the city has a classification. You can build on your own virtual terrain and save a copy of it. Each country is a non-fungible programmable token (NFT). You can complete certain tasks in the world to claim land, as Pang said he doesn’t like financial speculation. Building on the ground is easy. There will be places where you can hold meetings and post photos or donate and view NFT art in a gallery. You can also build a store in a virtual mall.

case verse 3
Matterverse wants to make it easier for players to create worlds.

“It’s a sandbox environment that anyone can create. It’s just a place to have fun. You can create a virtual storefront or a showroom,” he said. “You can create mini-games and integrate them into the pen world and make it as interactive as possible.”

If you want to do something amazing, Pang said it can be done too.

“The limit is only your creativity,” he said.

For now it’s a little metaverse. The company has a team of 10 people and has raised almost a million dollars. The team started in 2021. In August, Matterverse made some tools available and has about 1,700 downloads and about 100 active developers working on it.

“Our plan is to work with all the creators we have right now and learn and explore,” Pang said. “Hopefully they can host events where they monetize the content they create.”

But the company is hopeful.

“In the coming years, every brand or every company will have their own virtual space,” Pang said.

The GamesBeat Credo when covering the video game industry is “where passion meets business”. What does it mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you’re reading our articles, listening to our podcasts, or watching our videos, GamesBeat will help you learn about and engage with the industry. Experience our briefings.

Leave a Comment