News hardware Xbox resolves Play to Earn (P2E) and Metaverse issues
Since the emergence of concepts such as metaverse or Play to Earn, several companies from several sectors have already arranged web3. In the gaming industry, the topic is particularly thorny… After steam, Epic Games or even Ubisoft, it is up to the Xbox console giant to make a statement about these innovations.
Clearly, the 3D project for the virtual world, which is dear to the eyes of Mark Zuckerberg, is the subject of debate by the majority. After, among others, the head of Ethereum and the Twitter sphere, the subject of metaverse is also interesting for Xbox.
Phil Spencer, head of Xbox Game Studios, recently communicated his vision of things regarding the famous metaverse. According to him, although the concept remains misunderstood by some players, the metaverse has been around for a long time, especially in the form of a massive multiplayer license like World Of Warcraft.
“My take on the Metaverse is that players have been in it for 30 years. When you play games like World of Warcraft, Roblox… everyone is in a shared world,” says Phil Spencer.
Since the metaverse is primarily defined as a social virtual space in 3D, World of Warcraft has effectively ticked several boxes of the metaverse since 2004. Through the possibilities of social interactions and its exclusive economy, Wow has been able to establish a true community that virtual world in 3D has become almost tangible. Because of this, Phil Spencer considers World Of Warcraft a metaverse pioneer and possibly even the first Play to Earn game.
Xbox boss wary of play-to-earn (P2E)
By leveraging blockchain (the technology behind cryptomonaies) to experiment with new gaming experiences, play-to-earn (playing to win) is a new form of gameplay that tends to establish itself in the video game sector in the long term. . Specifically, these games boosted with cryptocurrencies and NFTs allow players to earn real winnings in exchange for their time and their performance in the game.
In gaming, these innovations linked to blockchain do not only have supporters, as evidenced by the recent stance taken by the Xbox boss. While Phil Spencer is excited about the idea of the metaverse, he is less so for Play to Earn.
“Especially playing to win is something I’m wary of. It creates a workforce of players that some players kind of make money off of.” says Phil Spencer at Bloomberg.
A stance that echoes his first cautious intervention about NFTs in video games:
“What I would say today about NFTs is that overall I think there is a lot of speculation and experimentation going on and some of the creations I see today seem more focused on exploitation rather than entertainment .”
For him, video games must remain a leisure space and not a way to work at home by exploiting any license – a legitimate position, but if we look more closely, a part of the video game industry has already been subject to some kind of concept for several years, well before the arrival of piece to serve concept.
For example, games like World of Warcraft, Counter Strike and so many others have generated an economy parallel to gameplay. Whether selling virtual currency or skins, several companies have created a tangible financial model by leveraging these licenses.
For this reason, one can rightly wonder if the addition of blockchain technology in certain games could provide a more secure framework for parallel economies. If the rewards received belong to you and can be redeemed for cash, especially thanks to the NFT technology, as the digital owner, you can keep these “consumables” outside the game and resell them as you wish. Epic Games or even Ubisoft already seem to leave room for this game model in the future.