Star Wars: Knights of the Old Republic 2


Star Wars: Knights of the Old Republic 2 – The Sith Lords translates well to the Switch, but it unfortunately suffers from serious technical issues.

When it comes to Star Wars games, few are as fondly remembered as the two single-player Knights of the Old Republic games. Jedi Revan, Fallen or Redeemed, essentially defined the era of Star Wars games in the early 2000s, and his popularity has not been duplicated since. However, Star Wars: Knights of the Old Republic 2 – Sith Lords has almost reached the same height as it has picked up the baton from the first game.

It’s no surprise that after the original Knights of the Old Republic was ported to the Switch, KOTOR 2 followed suit. This Obsidian Entertainment title was ported by Aspyr, the company responsible for the original Switch port of KOTOR, the Jedi Knight 2: Jedi Outcast port, and the currently in-development Knights of the Old Republic remake.

Everything fans loved about the original is present in this Switch port, and when it works, it’s a great example of what a Switch port should be. In Knights of the Old Republic 2, players take on the role of Jedi exiles as they explore the galaxy, gather new companions, reconnect with the Force, and come face to face with the Sith Lords hunting them. The story was excellent in the original version, so it’s just as good here.

Players will complete side quests, have conversations with their KOTOR 2 mates, and participate in turn-based battles. It’s really in the gameplay of KOTOR 2 that this Switch port shines the most. Whether it’s cycling through abilities like Flurry and Power Attack, swapping out Force abilities like Push or Force Lightning, deploying shields, switching targets, and more. It’s hard to tell how old this 2004 title is, and it appears to be a game designed specifically for the Switch.

In portable mode as in docked mode, the quality of the game’s graphics does not suffer. Everything loads well and is clear about each Star Wars planet and gameplay segment, with only a few cutscenes coming off a bit blurry. It’s a fun, enjoyable and relaxing experience on the go or on TV, and it’s easy to get lost for hours in the galaxy far, far away.

In the storytelling and immediate gameplay, fans will find a lot of substantial content, perhaps even more than they remember. Each planet is unique, each companion is alive, and the choices from the light or dark side weigh heavily on storytelling, companions, and gameplay. KOTOR 2, in terms of immediate gameplay, transfers nicely to the Switch, but while it’s great in the moments it draws players in, it has one big and fatal flaw. Immersion is perfect while it lasts, but it breaks all the time.

Simply put, KOTOR 2 on the Switch is a technical nightmare. Sometimes a Switch port fails because the game doesn’t really feel like it was made for the Switch, no matter how good the base game is. This was the case with the Switch port of Star Wars: The Force Unleashed from Aspyr. Just because it can be done doesn’t mean it’s a good idea to do it. This time, KOTOR 2 is a great port when it works, but players will struggle to make it work.

There are a ton of small bugs that players can probably ignore. There are times when the AI ​​won’t move, sound is intermittent, invisible walls force players through an open door, and enemies and allies jump on screen. This is the lot of most games. But during our time with the game, it crashed constantly – at least once every hour. The game even seems to be aware of this, as its most common advice on the loading screen is “save often and in more than one place.” A game has to work, and from a functional standpoint, that’s a lot to ask of the players.

But if that was the worst, some fans would no doubt fight through to the end, as the game is very rewarding when it works. But beyond that, there are a number of game-breaking bugs.During our experience of KOTOR 2, we encountered two major bugs, the last of which prevented us from completing the game.

The first crashed the game every time you boarded the Ebon Hawk. There was no solution other than to load a much older save and try again to complete the planet, but there was a solution. Fortunately, the issue seemed to be related to completing certain quests and an event that triggered on the Ebon Hawk, where the game was unable to process all of these at once. The second problem, on the other hand, was much worse.

An inevitable moment in KOTOR 2’s history sees players move from a separate game to the main game. When players move from the first part to the second, there is a cutscene. For us, the game crashed at the end of this cutscene, every time. Reloading to the start doesn’t fix the problem, skipping or replaying the entire cutscene doesn’t fix the problem, and ultimately everything we tried failed. The game in its current version is unmatched. This is something that Aspyr will hopefully fix in a post-launch patch, but it’s incredibly heartbreaking to go that far, throw the perfect party, and build and climb such an impenetrable wall.

Knights of the Old Republic 2 is a great and beloved game, and its gameplay, mechanics, and systems are all well-suited for the Switch. It’s great when it works, but the frustrating problem is getting it to work.

Conclusion

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