Life Beyond: the future of the metaverse will likely be an online game

It is known that the strongest crypto projects are built in bear markets.
In fact, bull markets are unreasonable phases that attract a whole bunch of people for reasons far removed from the fundamental aspect of the projects. This is what causes bubbles to inflate and then burst. But between 2021 and 2022, bitcoin lost 70% of its value and the crypto hype died like a puff. The good news is that now that the speculators and tourists are gone, the web3 and the metaverse are being built in the shadows of those who want to be a part of this revolution. This is the case with Benjamin Charbit, co-founder and CEO of Darewise.

A gamer in investment banking

Benjamin Charbit is one of those people who had a successful professional career in a traditional sector but gave up everything to follow their passion, what has always driven them. For Benjamin, this meant moving from the world of investment banking to the world of online video games. From Edmond de Rothschild Investment Partners to Ubisoft. From managing private equity transactions to creative direction of Assassin’s Creed. “When I was 28, I was earning very well, I had bought myself a convertible, I was successful in a very competitive world, but I didn’t feel satisfied. One day I said to myself “I don’t want to be a banker anymore, I’m out” and I resigned from my position. Pretty surprising put like that… but not so much when you know Benjamin’s history.

Benjamin is the kind of teenager who played Half Life in the late 90s. He had a Counter Strike team in the early 2000s. A time when he was able to discover the gaming world, queuing competitions and the richness of its community.
At the time, he lived with his parents in the Paris region, but created a team with two brothers from Haute Savoie. After months of talking to each other and playing threesome online every day, it was only natural that “Magnum” and “Kabal” (their online nicknames) invited him to spend a holiday at their home in Annecy. “My mother was surprised that as a 15-year-old I would spend a week hundreds of kilometers away with a family I had never met. But in fact I knew Guillaume and Marc (their real first names) much better than many of my classmates. »

That is why he rejects the term to this day virtual and prefer to of digital . “Virtual means it doesn’t really exist, whereas the digital universe is very real”.

The digital, a layer of life beyond the physical world

Studies show that for Generation Z, digital friends are as or more important to them than their physical friends because they are friends they choose based on their common interests and with whom they often share a passion. “Online life is already more important than physical life,” he believes. “Try to get invited to a party if you are not present on Facebook, it is very complicated”.

It is true that in today’s world, an active online presence has many social benefits, such as organizing events, creating group conversations, remembering our birthday, giving us news through publications or stories, or simply remembering our existence!

“My wife has two existences: one in real life and one on Instagram. And since she posts our vacation photos drop by drop over the days, my friends think I’m still on vacation! “. One of his friends tells him that it’s a way for him to “participate in his life” in a way that he can’t do with those who don’t post on social networks.

That is why Benjamin is convinced that life online complements physical life. It does not replace it, but brings an additional richness. “These layers are not exclusive, an online activity does not replace a physical activity, but it complements it”. According to him, “the metaverse will continue to bring us closer to how it will fuel our interactions IRL (=in real life)”.

Ready Player One is a futuristic film where the metaverse is such a fabulous universe that it takes precedence over the very bleak lives of ordinary mortals. Benjamin believes that this is not necessarily the direction we are going, “the metaverse alone is not that great. It is another layer of life where we can come and go”. Indeed, unlike boomers or GenXers who “go on the Internet,” it is already very natural for digital natives to consider the Internet and social networks as part of a whole that is their life.

life beyond a metaverse game

Life Beyond, Against Games and Beyond…

With his experience and these beliefs, Benjamin Charbit founded in 2018 together with Samuel Kahn Darewise, a Parisian video game production studio with a unique vision. Bringing people from all walks of life together in a safe and shared online reality.

The founders believe in the positive power of video games, especially online, to create and foster deep and lasting friendships. Like the ones Benjamin created in online gaming that have lasted since the late 90s.

Backed by Lakestar and Serena Capital, they are currently developing, under the Animoca umbrella, Life Beyond, an open-world game. This game is like World of Warcraft, an MMORPG (massively multiplayer online role-playing game), in play and earn. In French, it is a role-playing video game, online, multi-player, which takes place in a persistent universe. That is, which continues to exist even after the player leaves the game, as a metaverse. In this game, participants can earn income that they can use to advance in the game or convert to fiat currency.

The game is based on Epic Games’ Unreal Engine and is reminiscent of Fortnite in its graphics and character design (character graphics style) and Avatar in its alternate universe. As multiplayer, social interactions between players are highly developed on Beyond Life. Whether it’s collaborating on missions, exchanging equipment or weapons, or even doing NFT transactions on the Polygon blockchain.

In this game, as in others, players will come to complete quests, improve their character, have fun with friends or generate income… Life Beyond is a compendium of different experiences and universes not previously seen associated with . : video games, social networks, the world of work… because this is surely the future of the metaverse, playful and social experiences that complement our physical experiences by adding a layer of technology.

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