Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

Game news Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

While many gamers have been waiting for Hollow Knight: Silksong to release and others have lost hope that Bloodborne will ever come to PC, there is one game that has something to grab their attention. Crowsworn really is the perfect mix between the two. We tell you more about this independent game that has everything to become the next gold nugget in the world of video games.

Hollow Knight, Bloodborne, DMC: a very inspired title

No, this is not the next game from the developers at Team Cherry. Your eyes are not deceiving you, but the resemblance is indeed obvious. It must be said that Crowsworn, the first game Mongoose Rodeo does not hide its inspirations. Between the art direction, platforming and mechanics of Metroidvania, it spits Hollow Knight… but not only. The Canadian developers want to offer us an even more dynamic and rich adventure than Silksong’s little brother, and to do this they have turned to well-known action games: Devil May Cry and, above all, Bloodborne.

What is From Software’s universe doing there? Well, it is in the fighting style that everything is played. With its weapons, its precision, its combos and its both dynamic and demanding approach, Crowsworn seems to be very reminiscent of the gameplay of a Bloodborne, but in 2D. More generally, Crowsworn carries a soul-like spirit that blends difficulty, endurance, and cryptic knowledge.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?     Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?
    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

If at first glance Crowsworn is inseparable from his inspirations, he has nevertheless planned to get rid of them. First of all, as a separate game, it offers a necessarily unique story and experience. Crowsworn will take us to the dark world of Fearanndal through the wanderings of a plague doctor. Waking up in a coffin, the latter does not remember how he got there. His search for answers will take him on the trail of the strange evil that surrounds the village of Angsthel, and of course the path of vile creatures to be slaughtered. To do this, you can count on your scythe, but also your guns and your Corvian powers. That’s for the basic pitch, but Crowsworn should be teeming with little details that should help it stand out.

At least that’s what an interview with Aleksandar Kuzmanovic (lead designer at Crowsworn and sole developer of Unworthy) suggests, conducted by Relyea. For more than two hours, the guy dissected his project back and forth and across, taking the opportunity to talk about its particularities. The shadow system for recovering from death, for example, should not be part of the Crowsworn experience. Disappointed with this Hollow Knight mechanic (which he says works much better in Souls), he wants to break away from it, though at the time of the interview he wasn’t yet sure what form it would take. It remains to be seen whether the accumulation of such small points will be enough to stand out.

Without Hollow Knight, this game wouldn’t have as much hype

Aleksandar Kuzmanović

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

Because this is the whole paradox of Crowstorm: manages to benefit from the notoriety of his inspirations without remaining firmly in their shadow. If the title of Mongoose Rodeo is particularly enticing visually and on paper, it unfortunately risks suffering by comparison, especially if it goes head-to-head with Silksong (you never know) when it’s released. Crowstorm will have to learn to overcome comparisons and make a name for himself. The choice, “benefit” According to Aleks, will drawing heavily from Hollow Knight’s malleable style lead the title to its glory or downfall? Hard to say at the moment, but we can only wish him the former. However, note that everything is marketed by a certain Matthew Griffin, who also takes care of… Hollow Knight (definitely).

Doubt if the title is understandable. Nevertheless, for the moment, the hour is rather with excitement. You only have to look at the feedback about Crowsworn on Twitter to understand that players are excited. So much so that it is they who provided the strength (and the money) necessary for its proper development.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

Kickstarter: a more than validated project

A year ago, a Kickstarter campaign for Crowsworn was launched. Nothing surprising in this as it has now become common to see small indie games being funded in this way. Mongoose Rodeo, as a new studio with a staff of five permanent members, was unlikely to escape this. Especially since the studio has big ambitions for its Crowsworn.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

125,000 Canadian dollars… This is the amount that was requested to fund the game. If you add the various modes and other extra content offered, you arrive at a final target of 1.2 million. A colossal sum, especially if we compare it to the 57,138 Australian dollars raised in late 2014 by Hollow Knight’s Kickstarter campaign. And yet, won over by Mongoose Rodeo’s proposal, the contributors did. They gathered more than 1.2 million Canadian dollars (1,258,068 to be exact), and in just a few weeks.

The venture paid off for the Crowsworn developers, who were able to ensure a viable development, the implementation of all their ideas and control the enthusiasm that their project could arouse. It is full catering, both for the studio and for the players. Thanks to the different levels, they can actually already predict which sauce they will be eaten. If all goes as planned, Crowsworn should actually offer us a Boss Rush mode, a Nightmare difficulty, an arena, real voice acting, animated cutscenes, multiple endings, and even a free DLC available post-release. Suffice it to say that the program is loaded and that is quite reassuring. In terms of gaming experience in particular, Crowsworn also seems to tick all the boxes.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

A successful demo?

Indeed, some lucky ones have already been able to play a demo of the game. We would have liked to join, but the latter is of course reserved for contributors to the Kickstarter campaign. Impossible to give you our opinion therefore, but thankfully many of them did on Twitter. And to read them, Crowsworn seems to be off to a good start.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

You asked for a list of everything the players say works? There she is. There is of course the highly polished artistic direction, supported by successful music and sound design. But we are also sold a particularly fluid and interesting gameplay, an increased level of difficulty without ever being frustrating and pleasant gaming sensations. So much so that some have exploited the demo to the end to reach the saint nothing here. From what we’ve seen, only one negative comment stands out, highlighting the lack of readability of certain actions and attacks in particular. Other than that, the majority actually praise the demo.

However, note that this is the opinion of people who contributed financially to the development of the game. Therefore, we are not immune to a perception bias. The fact is that the various snippets broadcast from said demo are still very enticing and seem to place Crowsworn on the same level of quality as Hollow Knight. All that remains is to follow this case very closely to see if the little Mongoose Rodeo manages to overtake his masters.

    Crowsworn: between Hollow Knight and Bloodborne, the next gold nugget of indie games?

Currently, no release date has been announced for Crowsworn, but the game is planned for PC, Mac, and Linux, as well as Nintendo, PlayStation, and Xbox consoles (without further details).


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