Test – Bright Memory: Infinite – It sends heavy! | Xbox One

A year and a half after Bright Memory, which was a very fast game, the Chinese studio FYQD finally gives us the opportunity to play Bright Memory: Infinite, released on 21/07/2022 on the Xbox Store. We will therefore discover the story of Shelia Tan, which takes place in the year 2036, after a strange phenomenon that occurred in the sky of the whole world. What about the story, is the game still as fast, will the Ray Tracing graphics that were already in the first game still dazzle us? All info now!

Shelia Tan to the rescue

We start this test by talking about the menus. Four options are available: New Game, Start from a selected scene, Skins and Settings. An interesting thing, we have access in the Skins menu to a lot of choices when it comes to outfits and the color of our weapons. For those who have chosen the Platinum version of the title, everything will be unlocked, for others it will be necessary to complete certain challenges to acquire it. It is nice to be able to choose, in the Settings menu, whether Ray Tracing, vertical synchronization (Vsync) should be activated or not, as well as the frame rate in 120 frames per second. Of course, at the start of the game we can choose a game difficulty between Easy, Violent, Vengeance and Hell, the latter being unlocked after completing the game in Vengeance difficulty. We therefore start on Violent, the default difficulty, to get the most out of the story.

A disturbing phenomenon

The story begins on January 27, 2036, the first day of the Chinese year. As fireworks light up the rainy sky, Shelia, our heroine, enjoys the view and a day of rest. But this one won’t last, because a call from Director Chen, head of the SRO (Supernatural Science Research Organization), asks us to go and investigate a disturbing meteorological phenomenon immediately. Unfortunately, he also confirms that the unit of General Lin, Commander-in-Chief of the SAI, which would surpass the SRO in terms of technology, is already there. After a short QTE sequence, we discover a large black hole in the sky that sucks up everything around it. The Director tells us that our friend Wake is already there waiting for us at the meeting point. Then a battle phase begins, followed by others, serving the entire first level of the tutorial.

A sword, powers and weapons: it’s too good!

Bright Memory: Infinite is in general the same as its elder, that is, an FPS with hyperdynamic battles where we will run and jump in all directions. But many things have changed since then. First, the defense has been revised upward, because in addition to being able to dodge, it is now possible to reflect enemy attacks and projectiles with your sword. Then Shelia’s powers are different. Its Exo arm actually allows to use an IEM which makes our enemies levitate, to use a tractor beam and even to accumulate energy to ignite or immobilize our opponents.

New: special ammo

The Lumi blade has also received modifications. From now on, it must be improved so that it releases its sharp waves. But that’s not all, because in addition to the Aerial Slice, which projects the enemy into the air, and the Giant Slash, which emits a swirling sharp wave, comes a new power: The Earth Slice. This allows us to accumulate energy in our blade and release an area attack that deals damage and levitates our opponents. Another change, the timer meter for powers is gone, replaced by a meter that drops according to the use of powers, making it possible to chain combos at breakneck speed. And finally, special ammunition appears, scattered here and there in the tables, to spice up the gameplay a little more! Also note that certain passages in the game require us to remain hidden while having the option to kill our enemies stealthily and to drive a car while shooting at everything that moves. In order to perfect our “small” arsenal, we must of course snoop around the courts.

It smells like improvement!

Destructible boxes abound in our path, some of which contain relics, a kind of small blue halo, and we are often forced to play yamakasis to discover certain boxes hidden in the landscape. If we collect ten relics, we automatically get a relic chest, which allows us to either unlock or improve our weapons. For those who relentlessly search the paintings, it seems that relics are scattered all over the place!

Perfection does not exist…

We will also tell you about the few small problems encountered during the test. Several game crashes have occurred during combat phases and all too often before checkpoints. Despite clearing the console cache, the problem has occurred again and again. Also a very strange thing, during the fight against the second boss, after a tragic death, we were treated to a rather long loading, then we returned to the beginning of the chapter. Half an hour of gameplay wasted somehow… The game ends on Violent difficulty in three hours, which is still more than 45 minutes of its senior. Finally, the story is non-existent and we don’t really understand where the creator of the game is coming from, too bad.

As for the soundtrack, the music is rhythmic during the battles, sticks perfectly to the situation, and the surrounding sounds perfectly immerse us in the atmosphere of the game. As for the graphics, the game is absolutely sublime. Everything has become finer than during the first Bright Memory, which was released a year and a half ago, but also more visually violent. In fact, our enemies can have their limbs torn off during certain combos, or even be completely reduced to a mass, promising liters and liters of hemoglobin on the screen! Shelia also benefited from a slight visual facelift with a more sculpted face and more imposing feminine forms.

For achievement hunters, the only real difficulty will be completing the game on Hell difficulty. For everything else, you have to be patient to kill a significant number of enemies with each weapon and power, by ending a game again or by restarting a checkpoint in a loop, because everything counts. FYI we unlocked 575G in a single game with ease.

Tested on Xbox Series X (optimized version)

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