There are many titles that have marked the history of video games, but very few of them can boast such longevity as the GTA license, especially its latest opus. Developed by the famous studio Rockstar Games, this trashy and unlimited game has become the second best selling title of all time. However, the long-awaited one Grand Theft Auto VI could be less provocative after an interrogation and a maturity acquired in the studio.
Grand Theft Auto V
Become the greatest criminal again in this new part of the GTA saga!
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A game like the studio
The saga Grand Theft Auto is above all a satire of American society, where the various episodes only reflect the physical and verbal violence visible in the country. Racism, xenophobia, misogyny, homophobia, the series swept away all the most sensitive themes and this, very often without taking gloves off. Moreover, it is this impression of no limits that she owes her success. And if this feeling was so well transcribed in the game, it is because the studio was in its image.
Alcohol, drugs, fights, strip clubs, the developers of Rockstar Games have seen all the colors. The studio imposed tough working conditions on them with a sustained work pace. This prompted a number of employees to speak out in 2018 to condemn the phenomenon for the first time on such a scale “crunch”.
To avoid delays in game release schedules, developers had to work hard and work dozens of unpaid overtimes, even sleeping at their workplace. One of the Houser brothers, the founders of Rockstar Games, even said that some of his employees worked 100-hour weeks when working on Red Dead Redemption 2.
If this intervention helped clear the floor for developers from other studios, Rockstar Games had to redouble its efforts to wipe the slate clean of this heavy responsibility. It required new management and the departure in 2019 of Dan Houser, one of the sulphurous founders, before the studio experienced a true metamorphosis. Changes in work schedules, removal of abusive managers and employment of contract employees, these are the many but necessary measures that have been taken. Not to mention the opportunity to take time off for every overtime hour, as well as new mental and physical health benefits. A much healthier and benevolent environment then affects the developers GTA. A reconciliation that will probably be found in the next opus.
ONE GTA not like the others
According to information collected by Bloomberg with about twenty Rockstar Games employees, GTA VI will be very different from the other episodes of the series. The much less unhealthy and off-limits atmosphere is reflected in both the content and the form of the game. For the first time in the history of the license, one of the main playable characters will be a woman. This Latin However, she will not be alone as she will form a duo inspired by Bonnie & Clyde, the famous pair of bank robbers. Added to this new representation is a desire for inclusion. always according to Bloombergthe developers are careful that the humor does not harm marginalized groups of people.
The new working conditions also make it possible to develop the game on a human scale. Abandon the pharaonic project to reconstruct vast territories in North America! Make way for a more “modest” project, a fictional version of Miami and its surroundings. But Rockstar Games intends to adopt a new strategy. If, when the game is released, the explorable area will definitely be the same size as GTA V, the studio wants to update the game over time by adding new missions, but also and above all new areas to discover, such as new cities. This sixth part will also pay tribute to interior spaces with the exploration of several buildings.
While some specialists plan for the game to be released between 2023 and 2024, the developers remain skeptical: the new measures taken would slow down the development of the game. Hiring developers to reduce working hours would also create internal communication problems. . Especially since the post of design director, previously held by Imran Sarwar, is now the responsibility of three people, creating contradictions and wasting time. A small group of designers even left the Edinburgh studio earlier this year, annoyed by the game’s lack of progress.
Expected for almost ten years, Grand Theft Auto VI is generating extraordinary excitement, but one unknown remains: if this opus turns out to be less immoral than its predecessors, will it once again establish itself as one of the best sellers in the business? A success would end up establishing the new, more respectful working methods within Rockstar Games, while a failure (even minimal) could raise voices in favor of the studio’s old habits, even if they were abusive. So much so that some would not hesitate to see it as a cathartic support for its creators.