PSVR 2: Experience and UI, streaming, all the details… Sony is going all out for its PS5!

Game news PSVR 2: Experience and UI, streaming, all the details… Sony is going all out for its PS5!

We still don’t know when it will be released, but the PlayStation VR 2, Sony’s new virtual reality headset, is being increasingly promoted by Sony. After a first model that brought VR into homes, Sony intends to hit hard again.

If it was technically far from the best models of virtual reality headsets available on PC, the first PlayStation had VR two very serious arguments. On the one hand, it was fine cheaper than the competition, and Sony could rely on a huge installed base of PS4 to sell their product. We are thus talking about more than 5 million copies sold.

PlayStation VR 2: Eagerly awaited by gamers!

But as soon as the first serious rumors about the PS5 appeared, other rumors have pointed to the development of a new helmet, which would accompany the next-gen console. First presented last February, PS VR2 will have an OLED panel with a resolution of 2000×2040 per eye, which is a clear improvement. There is also a refresh rate of 90 to 120 Hz, and a field of view of 110 degrees.

He will be accompanied two controllers designed for the headset and included, and we know that Tobii’s eye tracking technology will be integrated. But in addition to the helmet’s technical specifications, which you can find at the bottom of the article, it’s both the user experience and the games that people care about. Of course, the latter awaits the release date and price of the PS VR 2, but in the meantime, these are the elements that count.

Views of the environment, playground, streaming… Sony takes stock!

Good news, Sony has just released a new blog post that focuses on the player’s user experience, which includes embedded functions as well as options related to streaming.

Preparations for the release of PlayStation VR2 are in full swing, and we can’t wait for you to discover the new games and experiences you can enjoy with our next-generation virtual reality headset. As we continue our efforts as we get closer to launch, today we wanted to give you a small preview of the UX-related features that await you in PS VR2.

PSVR 2: Experience and UI, streaming, all the details... Sony is going all out for its PS5!

To start with, Sony introduceda transparent view. This is a feature that allows the helmet’s cameras to film the environment and project the image on the OLED panel. Thereby the player does not have no need to remove the helmet, and therefore potentially disrupting, finding its handle or perceiving what surrounds it. A specific button will switch between views, but players will also be able to use the control center map. In any case, this option should avoid many worries and provide more comfort.

The second option presented is dedicated to streaming! Take effect, by connecting a PS5 camera to the console, staging will be possible. Spectators will thus see the game in progress, but also the streamer moving in front of his screen.

As we know, the issue of free space often comes up among players who are worried about not having enough space to play all the experiences. To alleviate this concern a little, it will be possible to adapt the play area. The headset cameras scan the room, but players using PSVR 2 Sense controllers will be able to manually expand the space available or exclude items that would have been added to the playground when they get in the way.

PSVR 2: Experience and UI, streaming, all the details... Sony is going all out for its PS5!PSVR 2: Experience and UI, streaming, all the details... Sony is going all out for its PS5!

If during a game you come close to the limit you have set for your playing space, you will receive a warning. You can change your settings at any time while the PS VR2 is connected. Once your play area is configured, the settings are saved. However, they will be lost if you change the game space.

Two specific modes will be available

Finally mentioned Sony VR Mode and Cinematic Mode. In VR, “content will be displayed in 4000 x 2040 HDR (2000 x 2040 per eye) video format at a 90Hz/120Hz frame rate,” all in a 360-degree space. Cinematic Mode allows you to display The PS5 interface. Non-VR media and games are displayed in 1080p HDR at 24, 60 or 120 Hz. Targeting developers, SIE adds that the release date will be revealed soon :

PS VR2 game developers will soon have access to the latest user experience for PS VR2 through a new version of system software that will be released as development continues. PS VR2 will bring many exciting new features and we can’t wait to tell you more about our next generation virtual reality headset that will push the boundaries of gameplay innovation. We will bring you new information soon, including the launch date and additional games that will be released on the platform.

PSVR 2: Experience and UI, streaming, all the details... Sony is going all out for its PS5!

Let’s remember that among the announced gameswe find : Horizon Call of the MountainResident Evil Village, part of Resident Evil 4 Remake, No Man’s Sky, Ghostbusters VR and The Walking Dead: Saints & Sinner Chapter 2.


PSVR2 Headset features

  • Screen type: OLED
  • Resolution: 2000*2040 per eye
  • Refresh rate: 90 to 120 Hz
  • Field of view: approximately 110 degrees
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Tether sensor: Infrared proximity sensor
  • Cameras: 4 cameras for tracking headsets and controllers, tracking eye movements
  • Feedback: Vibrations at the level of the helmet
  • PS5 Connection: USB Type-C
  • Sound:
  • Input: Built-in microphone
  • Output: Stereo jack

Joystick functions

  • Buttons:
    • Right Controller: PS Button, Options Button, Action Buttons (Circle/Cross), R1, R2, Right Stick/R3
    • Left Controller: PS Button, Create Button, Action Buttons (Square/Triangle) L1, L2, Left Stick/L3
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Capacitive sensor: Finger touch sensing, infrared controller tracking
  • Feedback: Adaptive triggers (on the R2/L2 button), Haptic feedback (one actuator per controller)
  • Connection: USB Type-C port
  • Communication: Bluetooth Version 5.1
  • Battery: Built-in lithium-ion rechargeable battery

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