Stray TEST: you’ll love cats even if you don’t!

BlueTwelve Studio is a small company located in the south of France that has designed a rather attractive game where players embody… a cat. Stray was therefore born on the consoles of Sony Interactive Entertainment and on PC, inevitably we started this cat test to give you our impressions. Did we have a good time? It’s time to answer it.

Stray is poignant, charming and exquisite.

The visual part of the Stray is generally pleasant. We go in rather narrow areas, overall the rendering is more than noticeable to the viewers. The environments are full of details of every kind, and the play of light, as well as the reflections, are attractive. There are a few small defects in the area, such as e.g poop where certain textures appear without warning, animations a bit stiff and small collision errors. Don’t panic, it won’t spoil the experience, the title exhibits a captivating artistic direction that masks these small imperfections.

On the soundtrack side, we have tones that go along with the image. If we are chased by small creatures, the music becomes intense, we drag our feet, the notes are softer and slower. It’s charming and fun to listen to. If you play it on a playstation, the cat’s voice comes out of the speaker to immerse you as it should. IN the stray, we therefore play a cat who has been separated from his family and who finds himself in a cybernetic and mysterious city. His goal? Escape the scene and find his loved ones. The story is elegant and conveys messages about life, society and what we lose. In spirit, this production reminds us of Yukito Kishiro’s work, Gun no.

Wandering 04The handling is simplistic and limited to certain things… We can only sprint and jump on walls if the game gives us permission. We can also meow, but not only. Don’t forget, we’re a cat, which means we can do cat things. That means? We can scratch ourselves on carpets (with some resistance from the triggers). DualSense), scratching at a door so someone can open us, sleeping and purring on a pillow (den DualSense vibrates perfectly to make us feel the little hum of our felines), hide in a box, put his head in a paper bag or even knock things off a table with his paw. What is it for? For nothing, except that you love these animals so much that they are cabbage.

To progress we must explore restricted areas and complete puzzles. In addition, our cat is accompanied by a small mecha flying, B-12, which helps us throughout our odyssey. A bit frustrating, the puzzles are extremely easyfor once we wouldn’t have minded a little more hassle. In addition to that, we are entitled to chases and infiltration phases to avoid monotony. Stray is conspicuous, only here it is, it does not take much time to reach the end of the tunnel. Count around 4 hours to see the credits.

Roaming test image 1

the stray is captivating, charming and exquisite. The experience stays in the mind and it’s hard to put the controller down once the beast is finished. So yes, the remains can be resoldered in no time with your fingers, the lifespan is super short, but the title marks the spirits by sending beautiful messages to the players. Here we have one miowster class independent games that deserved a much longer and more exciting adventure.

Stray is available on the PlayStation Store for €30, you can buy a PSN card on Amazon.


  • A fun art direction
  • A good sound environment
  • Step into the skin of a cat and do cat things, fun
  • Beautiful messages conveyed
  • Spinning, excellent sensations with DualSense

The smaller ones

  • It is short, too short, snuff
  • The puzzles, too easy
  • Limited grip when jumping

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