Game news Hearthstone Murder at Nathria Castle: we played it, everything you need to know!
From August 2, the new Hearthstone expansion Murder at Castle Nathria will be rolled out to everyone. Thanks to a preview made last night, the editors at JV were able to sample the news and tell you everything there is to know about this 21st expansion of Blizzard’s card game.
- Embossing, locations: how do the new mechanics work?
- Decks, for what meta?
- Hearthstone: the best decks already known?
Terms of play
As part of a preview evening from 6pm to midnight Blizzard invited us to discover the 135 new maps in the expansion Murder at the Castle of Nathria. Access to accounts including all the cards got us and we could only meet the other guests at the party.
Quickly revealed with a trailer at the end of June, Hearthstone’s next expansion ‘Murder at the Castle of Nathria will arrive in a fortnight. Throughout the month of July, Blizzard and various content creators revealed the 135 new maps that will flood (or not) the ranked parts of the game starting August 02. The final maps were revealed yesterday, enough to give the media and creators some time to polish their various lists for a preview night for this expansion this Thursday.
JV was also invited there and could lay the cards on the tables to form an opinion, not final, about the quality of new deck archetypes and printed cards. But before getting to the heart of the matter, it is worth remembering the new features that come with this twenty-first expansion of Hearthstone.
Murder at the Castle of Nathria is the first expansion for Blizzard’s card game set in the universe of the ongoing World of Warcraft expansion. Shadowlands takes place in the Shadowlands, divided into four regions including Revendreth. This is where the castle of Nathria and its resident Sir Denathrius are located. Without going into detail, he is one of the first major villains of the Shadowlands and for good reason: he is charged with diverting the anima, spiritual energy vital to anyone who enters this realm of the dead. A disputed resource subject to the new keyword in this expansion: Impregnation. All cards released with this word have their strength enhanced on one condition: sacrificing our allied creatures, accompanied by a quality animation. For example the warlock card Evil Imp summon a copy of that minion when you play it from your hand. However, it is equipped with Impregnation (3) : If three of your allied creatures die while you have this card in your hand, it has an improved effect and no longer summons one copy, but two copies. Modern players Battlefield can compare it with the mechanics of Revengewhich works in exactly the same way.
Like its older sisters, the extension Murder at the Castle of Nathria also adds a new type of card: these are Locations. Each class (there are 10 of them, all with their own identity) has a spot whose power matches an archetype of the class’s deck. The hunter’s can e.g. used to give +2 attack points to a minion and gives him an extra power if it’s a beast. They can be used multiple times, but only once every other turn.
These mechanics and keywords digested, it is now necessary to move on to the new models of lists proposed by the new cards. For example, the previous expansion Journey to the heart of the Sunken City updated Mecha Mage or Beast Hunter”’.
Here, Blizzard repeats the same operation, but unevenly. Among the ten classes in the game, only three really benefit from a new archetype. First of all, it’s the cards Relics of Demon Hunter that can bring diversity to players when building decks. They are represented by three different spells that offer distinct benefits: hack, lead, or summon minions. Using one improves the use of the next, and so on. A type of card that should probably bring stability to lists intermediate range of style.
On this topic, Mage is also awarded a new list model around the frost and its skeletons… winning the first vote for a deck that is easy to learn, refreshing and entertaining. the principle? Several cards allow him to summon skeletons (2 hit points, 2 attack points), which deal two points of damage to a random opponent when they die. The goal is therefore to summon as many skeletons as possible and finish with the Kel’Thuzad card: this re-explodes (almost) all the allied skeletons that died during the game and therefore acts as a killing blow.
As a hunter it is the frog’s mechanics, which are new without being revolutionary. More. card allows him to summon seeds containing creatures sleeping : minions that must wait a certain number of turns before activating.
In any case, only the three classes mentioned above really benefit from a new type of tire. In this case, no one knows whether these lists will be created top meta and they can be forgotten in the week after the release of the extension. Nevertheless, it is clear that Blizzard treated the classes unequally: once again, the paladin was assigned cards that reinforced the recruits of the silver hand. As for the Shaman, the evolution mechanic makes a comeback (consisting of turning his own creatures into more expensive minions), while the Warlock can see a list reborn around his imps. In short, the printed cards certainly refresh the gaming experience without bringing a total revolution.
Definition of the word meta
It is an English acronym that means most effective technique available. In the context of Hearthstone, these are therefore the most effective decks: golds are considered effective those that show a win/loss rate greater than or equal to 50%. The meta is therefore a set of these decks.
Hearthstone: the best decks already known?
On paper, this kind of preview seems like the perfect place to know ahead of time which decks might be strong on D-Day. So yes and no. It’s true that rubbing shoulders with some of the best players in the game (Thijs, the Solary team, Jarla…) could give this illusion. But in reality this is not the case: they are also there to test new lists and above all to have fun: the code word is fun, especially since Blizzard encourages players to integrate at least ten new cards into its lists. A majority of players, professional or not, are therefore not there to optimize their decks, but to really test the printed cards for the expansion Murder at the Castle of Nathria.
However, some do not respect the rules and decide to search for the best possible lists (which is not the most pleasant thing to meet them, it must be admitted). For example, it is surely the Druid Alignment (which consists of cheating on the mana cost of his cards and reducing the opponent’s mana) with the new legendary Sir Denathrius that can impose itself in the coming weeks.
What about solo play in all this?
Originally presented in the form of an investigation to find the murderer of Sir Denathrius, it does not appear that the extension Murder at the Castle of Nathria contains a single player campaign.
In any case, it seems that Blizzard is listening to the players by once again offering them mechanics and roster models focused on minions and the board. Something that seemed far off this time last year: the extension United in Stormwind had brought Quests, legendary cards that allow you to take advantage of colossal powers in exchange for validating criteria. However, the cards related to the Imbue mechanic seem a little behind and will have a lot to prove. The “Places” type cards, for their part, add a little extra thought (when you have to activate the power, think about the impossibility of using the next turn…), which is not to be disliked. complete comes from next August 02, release day d Murder at the Castle of Nathria.