The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information about the remake!

Game news The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information about the remake!

In a sort of response to The Last of Us Part 1 leaks, PlayStation has just released a ten-minute video of the infamous remake, which will reimagine Ellie and Joel’s original adventure. The opportunity to discover a lot of new images as well as new details, from the mouth of Naughty Dog. How much have the graphics been revised upwards, what about the gameplay? Here’s our five-point summary with interview excerpts!

Find above, in auto-play, the 10 minute presentation video of The Last of Us Part 1.

Since the announcement at the summer gaming party last June, The Last of Us Part 1 has been unleashed as much excitement as misunderstanding. On the one hand, the first images show an unequivocal technical difference with special attention to facial expressions and sets. On the other hand, many question the interest in such a project – the first The Last of Us is not even ten years old and has already had a remaster on PS4 – especially marketed at the high price of 80€, in the image of any other PS5 and Xbox Series generation blockbuster. To make matters worse, recent leaks have fueled fears of gameplay billed as “rebuiltby Naughty Dog on Twitter, logically following the same philosophy as the overall remake. For the studio and PlayStation, it was now or never to speak up and provide more information about The Last of Us Part 1. And that’s exactly what happened on the night of July 21-22, 2022.

“After flashbacks from The Last of Us Part 2 (…) we had this idea to make The Last of Us as good, if not better than the second episode, a game where we pushed the boundaries (…) gameplay , graphics” – Neil Druckmann, co-chairman of Naughty Dog

Gameplay of The Last of Us Part 1

Do you like The Last of Us Part 2?

Since this is the most questionable point at the moment, we’ll start with this: the gameplay. First of all, it was only made during the ten minute presentation of The Last of Us Part 1 no mention of dodging or being able to go prone, two things introduced by The Last of Us Part 2. It’s clear: so players won’t be able to hide under cars either, again like in the second round. Similarly, there is no information to report on a possible overhaul of the level design and exploration for the adventure zones, which are more open in the 2020 episode. However, we can note the arrival of work tables in The Last of Us Part 1, useful for upgrading weapons and changing their appearance. Above all, Naughty Dog has highlighted details that will enhance the immersion and believability of the battles in this remake.

“(The Last of Us Part 1) is not different, but vastly better (…) That’s why it’s the definitive way to play the 1st game” – Neil Druckmann, co-chairman of Naughty Dog

Significant progress

The most important point is the artificial intelligence of the opponents taken from The Last of Us Part 2. “Our AI technology has developed incredibly (compared to the first part” here confirms Mathew Gallant, director of the project. Then Neil Druckmann, co. president of Naughty However, clarifies that the way “enemies communicate with each other, chase you and bypass you” provides clashes and moments when the player takes backhand opponents “much more rewarding”. The team generally talks about a “more sophisticated” AI engine. As a reminder, The Last of Us Part 2 was already very good in this area.

The Last of Us Part 1 PS5: gameplay, new features, 4K / 60 fps, 5 important information about the remake!

Also note that this better understanding and approach to the environment of NPCs (non-player characters) also applies to your allies. For example, Ellie when she plays Joel, or the main characters Sam and Henry now enjoy more believable traits when they are about to be discovered by villains. They are even able to anticipate danger to position themselves accordingly. Good news to avoid those strange moments when a friend passes under the beard and nose of a guard without being seen. On the whole, the animation of the movements was the subject of more thorough care, with “motion matching”. Basically, the engine chooses the most realistic movements for your avatar based on the trajectories entered by the controller.

Photo mode, permadeath, outfits to unlock:

To top it off, The Last of Us Part 1 welcomes new features that fans have been asking for, such as a permadeath mode (permanent death of your character), a speedrun mode, as well as a bunch of new outfits to unlock. We also note the arrival of a photo mode that at first glance looks like the one in The Last of Us Part 2 and what should appear original filters on the screen.

Improvements thanks to PS5

A point on the technical part

We continue with the improvements achieved thanks to the PlayStation 5 and therefore – first of all – the graphics. Since the first trailer and more specifically one comparative striking when it comes to the character Tess, one thing is for sure: the expressions and animations in The Last of Us Part 1 will be at least as convincing as those in The Last of Us Part 2, if not more so. During the ten-minute presentation, Neil Druckmann recalled his desire to closer to the “original vision” of the project. and to break free from the technological limitations imposed by the PS3 at the time. At this point, the video reveals another comparison where the original performance of Sam and Henry and the PS5 remake rub shoulders. The result is without appeal: it is screamingly realistic.

“The facial animations are much more believable (in The Last of Us Part 1, editor’s note). All the nuances, all the small reactions: looks, subtle or long, are closer to the original performances” – Shaun Escayg, Creative Director Naughty Dog

Another benefit of this power-up is that Naughty Dog can keep the same 3D models regardless of the scene, making it possible to introduce “seamless” transitions between gameplay phases and cutscenes. An important detail for Shaun Escayg, creative director on The Last of Us Part 1, to keep the player “constantly in the world” of the license. A world which, according to Neil Druckmann, represents “a huge part” of the identity of the whole. In this regard, Shaun Escayg talks about a completely overhauled art direction with a reproduction and a level of detail significantly upwards. Note the arrival of partially destructible sets, with balls that can tear the concrete, objects placed on the right and left.

4K / 60 fps and PS5, what about graphics modes?

On the PlayStation blog we can learn that the remake of The Last of Us will be entitled to two graphics modes: native 4K / 30 frames per second, the other in dynamic 4K and 60 fps.

The advantages of DualSense

Like any PlayStation game, The Last of Us Part 1 was inevitably entitled to its insertion on DualSense, the famous PS5 controller. “All weapons in the remake have different resistances when firing with adaptive triggers” says Matthew Gallant. Of course, the director mentioned the bow, a big specialty of the Sony controller, but also elaborated on the shotgun: “When you shoot it, you will have a haptic vibration during the shot, but also on the pump”. In addition to collisions, haptic feedback – vibrations on the surface of the controller – will occur in more subtle moments when a hero touches something. Finally, we can note the use of 3D Audio, to locate an enemy with sound alone.

A lot of work with accessibility

Finally, we finish with an addition that does not concern everyone, but is very important: accessibility. The Last of Us Part 2 had already done wonders in this area, making it possible, for example, to customize the controller’s buttons at will or with the help of color filters to distinguish very clearly the character of the enemies. A work that continues on its way on The Last of Us Part 1. On the PlayStation blog we can read that the remake will mark more than sixty accessibility options, including one, as far as we know, unpublished: full audio description support. “Every opportunity (of this kind, ed. note) that we add is a barrier that is removed for someone” sums up Matthew Gallant. We can only praise the effort.

Find out more about the universe of The Last of Us

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