Uldaman: Dragonflight Dungeon – World of Warcraft

Uldman: Tyr’s Legacy is a 5 player Dungeon in Dragonflight. This is a new version of Uldaman with new rooms and new bosses. This is an experience that mixes elements we already know from this WoW dungeon with brand new monsters and mechanics. Find our guide to Uldaman below.

Uldaman is an old-fashioned dungeon, so you may have a hard time navigating it if you’ve never been there. Stay close to your companions if this is the case. The trash can is nothing special. There are a lot of foul beasts like basilisks, spiders and troggs. You have to wait for the last part of the dungeon to discover new enemies. For example, I think of the ebony golem or the dragon servants of Deios. However, there are no special mechanics to report.

The architecture is familiar, but Uldaman’s regulars will be happy to discover new rooms!

1. The Lost Dwarves

The Lost Dwarves is Uldaman’s first boss. You will fight against Baelog, Eric the Agile and Olaf, the heroes of Blizzard’s The Lost Vikings game. The three characters each have specific techniques, but the fight is also very original due to the boat that appears during the fight. The dwarves can take refuge there and fire cannons at you while the rowboat flies around the room!

  • Baelog
    • Heavy Arrow: An arrow that damages all players in its path and knocks them back. He doesn’t use it much during battle.
    • Savage Edge: A cone attack that hits players pretty hard in melee.
  • Erik the agile
    • Skullcracker: The boss charges a player. The target and all nearby teammates take damage and become disoriented for 3 sec.
    • Dagger Throw: A ranged attack that targets a random player.
  • Olaf
    • Ricochet Shield: Olaf throws his shield at a player. It deals damage, but will also repel other players if they are within 5m. It is therefore necessary to deviate a little to avoid the attack, although it is not easy because the fight is quite messy and the space is narrow.
    • Defensive Bulwark: This is a defensive spell that allows Olaf to reduce damage to dwarves by 75% for 12 sec. Must be discontinued as soon as possible.

At the end of the battle, the dwarves will board their boat. This will rise into the air and fire cannonballs at the players. If you stay seated, you will take direct damage, a DoT, and be knocked back. Note, the effect is cumulative, the damage can therefore increase quite sharply. This is the funnest moment (seeing the dwarves in the boat is quite fun), but also the hardest, as the red zones are many and you have to manage to avoid the shots.

The three dwarfs in the famous rowing boat

2. Bromach

Bromach is the second boss and can be found in the same place where you met Ironaya in the original Uldaman. It’s a pretty difficult boss the first time you face it because you have to manage the adds running in all directions.

When Bromach launches call from the deep, that means there will be 5 additions. There are two kinds. The first is the Stonecave Ambusher, which can jump on a random player and deal damage to all players within 4m of the impact point. The other is Cavestone Geomancer. It swings chains of lightning that can bounce off players. Ideally, the spell should be interrupted. Note the number of ambushes and geomancers varies. You may very well have 5 ambushes or only 3 accompanied by 2 geomancers.

The boss will regularly call one Seismic Totem. Its range is long enough to damage all players, so shoot down the totem as quickly as possible. It is important because when the totem disappears, all troggs are stunned for 10 sec. During this time they are immobile and take 200% damage.

Unless Bromach is dying, try to deal with a few adds anyway. These are quite annoying and can become even more so when the boss casts Blood thirst. The buffer increases the haste of its allies for 20 sec.

Finally, Bromach can also launch one thunderous clash. It is an area attack that damages players within 12m of the boss.

3. Sentinel Talondras

Talondras is a boss that requires an understanding of how Resonance Orbs work. If your company manages to handle this mechanic correctly, you’ll be fine.

At the start of the match, Talondras has 0 energy points. It will accumulate gradually and when it reaches 100 it will start Titanic reinforcement. This is a large buff that increases his damage by 50% and makes him unstoppable and immune to all control effects (buff duration depends on difficulty). You already understood that your goal is to prevent Talondras from reaching 100 energy points.

To do this you need to use Resonance Balls which will regularly appear in three players. Warning: Touching an orb will stun you for 6 seconds. The tank must therefore kite the boss and make him touch the balls. However, Talondras has two orbs around its head. Every time Talondras touches a resonant orb, an orb disappears. Once the two spheres have been eliminated, force the boss to touch a 3rd sphere, this will reset its energy.

The rest of the fight is easy to handle. Talondras regularly launches one Crushing Tramp which deals damage and knocks back all players. So don’t stand in front of a bullet, the recoil can make you hit it. Finally, we also note that the boss can throw stones at a player, which will take direct damage and a DoT that lasts 10 seconds.

4. Pyron

Welcome to the Uldaman Sound and Light Show! The fight against Pyron takes place in a circular room. All around you will see inactive Vault Guardians that play a big role in the fight.

As soon as the battle begins, Pyron will Activate guardians. He activates three at a time. These guards will cast Looking for flamefireballs that you must avoid or take damage.

Seconds later, Pyron will stand in the center of the room and bond with the Guardians. These can then be targeted by players. Attack them and kill them as fast as possible. This is important because during this time Pyron is channeling columns of flame circling the room. These flames hurt a lot, so make sure they don’t hit you while you’re dealing with the guards. Additionally, Pyron casts a Fire Wave every three seconds. We therefore need to remove the guards very quickly to reduce the overall damage to the group.

Outside of these more tense moments, Pyron can also throw Unstable glows on a random character. The player immediately realizes this because an aura appears under his feet. He must then move away from the other players to avoid damaging them when the explosion occurs. Finally, the boss can also throw Burning blow. It is a spell primarily intended for the tank as it hits the targets located directly in front of the Pyron.

5. Chronolord Deios

Deios is Uldman’s last boss. If he first appears in his humanoid form, you will meet him in his dragon form.

The first skill to pay attention to is orb of eternity. At very regular intervals, the boss drops golden orbs from the ceiling. If a player is at the point of impact, he will take damage (nothing bad). In return, the place immediately becomes one the zone of eternity. Anyone in it takes damage every second and takes a 30% haste buff. In short, don’t stay in the yellow areas.

At times Chronolord Deios will Reverse the course of time. The screen turns black and white and all players take a DoT for 12 seconds. Eternity Orbs stay Temporal Orbs and go up to the attic. Perpetual zones that should not be entered remain Time zones which you MUST go on. This will give you a 50% haste!

These mechanics are the most important to consider. Besides that, Deios has two other skills:

  • Wing attack : Deals damage and knocks back all players in the group.
  • true breath : An attack that hits all players facing the dragon.

The fight against Chronolord Deios is not the hardest in the case. You have to move to avoid certain AoEs, but nothing too bad. Watch out for healers during the time reversal where all party members will take damage.

Here we can clearly see the Orb of Eternity coming to earth. To the left, an area of ​​eternity.

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