Definition | Metaverse – Metaverse

Of universe parallel to ours, where we will evolve and interact as in real life, engage in socialization, play or even work. This is the new holy grail ofInternet what do people like Mark Zuckerberg : “metaverserne” or “metaverserne”.

In English we talk about metavers »And in French the term« metavers »is more commonly used. The etymology of the word tells us very well about its meaning. “Meta” means “beyond” and “courage” refers to the word “universe”. So we come “beyond the universe” or “parallel universe”.

The origin of the meta-verse

The first appearance of the term metaverse was in Snow driven, “The Virtual Samurai” by Neil Stephenson. In this visionary novel published in 1992, the citizens use avatar digital tools for exploring a virtual world online – which is just another way for them to escape reality. It turns out that in Snow controlled, the global economy collapsed, and governments lost most of their power to a small number of mega-corporations. The meta-verse is therefore a way for them to escape reality. The novel’s hero, Hiro Protagonist, spends most of his time there, via his glasses and listeners.

Steven Spielberg’s film, Ready Player One (2018) conveys a certain vision of such a concept: there is the virtual world Oasis, which the film quite willingly immerses itself in. However, this parallel world is above all dedicated to the game.

With the advent of NFTs for non-fungible token in English (unique digital objects), some computer games online is beginning to be equated with metavers, including Sandboxes Where Decentralandwhere everyone can claim exclusive access to a package of a given territory and intervene as they see fit in its appearance.

The end of October 2021, Facebook brought the concept to the forefront when Mark Zuckerberg announced the creation of such a parallel world. The company even changed its name in passing to adopt Meta and better mark its intention to develop an environment that would be the future of socialization on the Internet. Zuckerberg described the metaverse as follows: Here you can do almost anything you can imagine – gather with friends and family, work, learn, play, shop, create. »

It should be noted that Mark Zuckerberg distanced himself from the vision developed by Neil Stephenson in Snow Crash: ” In this book, the environment is quite negative. I do not think it will be like this … For Zuckerberg, the meta-verse appears as a natural development of Facebook, with the same calling of bringing people together. To this extent, we could assimilate the metaverse to a social network of another dimension, to the extent that you can walk there as you please, meet people and interact (indulge in a game of ping-pong), visit places …

What defines a metaverse

Three points seem essential in terms of participating in a metaverse.

1. Immersion

Mark Zuckerberg made it clear: It will be necessary for the users to feel immersed in this universe. Then you will find yourself in this universe as soon as you step into it. All the reality that is perceived and heard during this experience is that of the metaverse. You can touch things and feel them.

To that extent, we could compare the meta-verse with an experience of Virtual reality which would be deployed on a very large scale. As a reminder, the Virtual reality consists of defining an artificial environment, created exclusively from synthetic images. Then in a game like Indiana Jones – The eye of the temple, an entire universe specific to this saga has been created. After putting on a helmet such asOculus Rift, HTC Vive or even Valve indexthe player must find the exit of a temple filled with traps.

2. An open and permanent world

Anyone should be able to join the metaverse at any time and also leave it immediately. And in this world we have our avatar, which can be a reproduction of ourselves or an artificial character that we embody. It is through this avatar that one participates in competitions, training activities or even work.

Durable items

The house you live in, the streets you walk through in your favorite neighborhood, the objects you own, all of this is there permanently. Thanks to NFTs, you can have unique items like artwork displayed in your living room, a specific vehicle, armor that can be used in video games, and so on.

It is likely that there will also be pre-programmed characters in the meta-verse who assume certain social functions, just like an information stand in real life.

What accessory to a metaverse?

Participation in a metaverse will require the acquisition and use of certain equipment or real and virtual objects:

  • A helmet off Virtual reality. This accessory is essential to evoke the famous feeling of contemplation mentioned above. Oculus (which belongs to Facebook / Meta), Sony and HTC are among the suppliers of such equipment. Ideally, such a helmet should be replaced by glasses that are easy to put on and able to instantly immerse us in the metaverse. Some have even mentioned neural interfaces, but it is unlikely that such intrusive equipment will ever be spontaneously adopted by a majority of the population.
  • Of sensors high-resolution touch screens that are capable of copying the sense of touch in this virtual world. One could also consider combinations that are capable of transmitting tactile sensations in the major parts of the body.
  • Tailor-made clothes, accessories or home. The enthusiasm of several luxury brands for NFTs goes in this direction. A platform like Exclusible offers creators of jewelry, fashion, beauty products and other luxury accessories the opportunity to produce NFTs.
  • A parallel currency, and therefore a cryptocurrency which is found in Sandboxes Where Axie Infinity which we can buy and resell the game’s objects with. play to earn (plays to win) is encouraged to evolve.

Who builds metavers?

In addition to Facebook, some of the big companies active in creating metavers include:

  • Epic Games, the creator of the ultra-popular Fortnite, which raised $ 1 billion in April 2021 and intends to invest primarily in transforming this game into a metaverse;
  • Roblox, another publisher that intends to develop its online game in a way that facilitates relationships similar to those we have in real life;
  • The OVR platform that covers the entire globe: you can buy land, build buildings, create online events …
  • startup Magic Leap, which is building an alternative reality platform and has hired Neil Stephenson as its chief visionary;
  • Microsoft. The Windows publisher wants to customize its Application of video conference Teams to make it a metavers, primarily dedicated to business;
  • In November 2021, Disney announced that he was joining movement without giving details of its technological approach.

A combination of high technologies

Metaverse visionaries usually point us to many years into the future, as many existing technologies had to be mature before such a parallel universe could be implemented. If visualization accessories and touch systems are a part of it, then everything from the top is too. debit. In addition to fiber optics, 5G and maybe even 6G are also indispensable ingredients in such one equation.

With regard to the integration of the meta-verse into our model of civilization, we can raise many questions. What can we expect for the countries where the metaverse will flourish? An artificial paradise that allows one to escape from a real world instead of facing its problems? A tool for individual liberation or slavery? An ecological disaster associated with the computing power that underlies such a system? It also remains to be seen whether dictatorial regimes will ever provide access to a metaverse where everyone is free to act and express themselves as they wish.

You will also be interested

Interested in what you just read?

Leave a Comment