Metaverse in media and entertainment market revenue, trends, growth factors, regional and country analysis and forecast for 2030

The integration of Metavers i the media and entertainment market sector can enable brands to express themselves and interact with consumers in ways that reduce marketing costs and remove geographical constraints. The rapid growth and increase in the number of virtual events and digital innovations in Metaverse, the increasing use of Metaverse by key companies to establish their presence in virtual worlds, and the growing need for customer experience, engaging and immersive are some of the key factors expected to drive market revenue growth during the forecast period.

The growing popularity of metaverse platforms for entertainment purposes such as games and sports, advances in immersive AR and VR technology, and the growing proliferation of high-speed Internet connections and smartphones across the globe.

metaverse platform for the entertainment industry facilitates the development of a platform filled with user- and artist-created content instead of hosting platforms, which should create many opportunities for creative content creation. Furthermore, the rapid introduction of advanced technologies to create digital collectibles in the meta-verse to provide better experiences is another factor that is expected to further drive the growth of market revenue in the future.

The report examines in detail the growth opportunities, challenges, market drivers and constraints, constraints, threats and demands of the Metaverse in Media and Environment market. The study further assesses the regional market as well as the international market to gain an insight into the scope of the market. The report also provides deeper insights into the technological advances, the industrial landscape and new product and technological developments in the Media and Environment Metaverse market. It provides a fruitful insight into the business sphere to help companies take advantage of lucrative growth opportunities.

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introduction, overview and in-depth industry analysis are all included in the updated report for 2022.

Impact assessment of the COVID-19 outbreak is included in the package

Research report of approximately 225 pages (including recent research)

Provide detailed chapter-by-chapter guidance on the application

Updated regional analysis with graphical representation of size, share and trends for the year 2022

contains tables and figures have been updated

The latest version of the report includes major market players, their business strategies, sales volume and revenue analysis

The report offers further comprehensive SWOT analysis and Porter’s Five Forces analysis to provide a better understanding of the industry’s competitive landscape. It also covers the strategies adopted by prominent players, such as mergers and acquisitions, collaborations, joint ventures, product launches and brand promotions, among others. The report aims to provide readers with a comprehensive understanding of the industry’s relevant characteristics.

Key players profiled in the report are:

Hungama digital media


Overactive media


Then the game starts



AdQuire Media

The atomic universe

Aomen by



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In addition, the report provides a comprehensive overview of the Media and Environment Metaverse market along with the product portfolio and market performance. The report provides key insights into market shares, supply chain analysis, supply and demand conditions, import / export details and product and consumption patterns. For better understanding, the report is further segmented into sections such as product types offered by the market, application spectrum, companies and important geographical regions where the market has established its presence.

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For the purpose of this report, Emergen Research has segmented the global metavers in the media and entertainment market based on technology, product, end use and region:

Technology outlook (revenue, USD billion; 2019-2030)


Artificial Intelligence (AI)

Augmented Reality (AR)

Extended Reality (XR)

Virtual reality (VR)

Mixed Reality (MR)

Internet of Things (IoT)

Product outlook (revenue, USD billion; 2019-2030)


NFT currency

Digital assets


End-Use Outlook (revenue, billion USD; 2019-2030)

Film production companies

Music labels

OTT platforms

TV shows



The analysis of the segments and their growth projection is performed by an in-depth historical and current analysis of the market scenario. In addition, the report provides details on the factors and characteristics of the Media and Environment Metaverse market, which is expected to drive growth in the industry in the coming years.

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Assessment of potential partners:

our research and insights help our customers identify compatible business partners.

The Professional Intelligence Survey on Media and Entertainment Metaverse Market answers some of the most critical questions:

how big will the market be in 2031 and what will it grow?

What are the main market trends?

What are the driving forces of the media and entertainment metaverse market?

What are the barriers to market growth?

Who are the best providers in this area?

What are the threats and opportunities in the market for the major suppliers?

What are the strengths or weaknesses of Critical Suppliers?

What are the future opportunities for players in the Media and Entertainment Metaverse market?

What are the biggest problems facing the global media and entertainment metaverse market?

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