So what gives dragon flight on Dragonflight? Good hear, as I do not have access to alpha yet, I can only see the others do it, but it also gives me time to give you some feedback from the first testers.
How does it work?
The flight interface is quite simple. When you ride a kite, a bar appears on the screen. It represents your momentum and fills up as you soar, emptying somehow as you gain altitude. Under the bar there are Stamina points that you can use to activate certain abilities (lift the pace, climb up the hill, spiral to gain speed). Stamina recharges at a speed of one point every 30 seconds while you are down, so it’s pretty fast.
When you get enough speed, your kite gets the Thrill of the Skies buff, which generates a point of Stamina every 15 seconds while in the air. As a result, you may be flying much farther than your initial attempts suggest.
The first flights require some adjustment, but it seems that the handling is still relatively easy. This is a good omen, as the Azure range, the only area available in alpha at the moment, is not where you want to begin your flying experience in Dragonflight. It therefore lacks the initial quests that allow for a smoother start.
So that’s good? straight!
Flying on a dragonback would refer classic flying mountains to antiquity. Two main reasons are given by the testers: they are slower and more annoying to use.
The dragon islands were originally designed to fly there on the back of a dragon. Based on early feedback, this is a great feature that was not fully appreciated when the expansion was announced.
Having access to a flying mount usually allows you to complete activities faster. This is exactly what dragon riding offers with added benefits. They are faster than a standard assembly, which is useful as the island areas are gigantic. In addition, the developers modeled the landscapes with the fact that all players have a mount in mind. As a result, you have to climb mountains, go into caves on your mountain or take off from an abyss and rush towards an NPC located below.
Several games are also available, with predetermined routes to be completed as soon as possible. The game then gives you a medal whose color matches your best time. The kites can also be customized and benefit from an interface reminiscent of character creation.
For Taliesin, Blizzard here offers a great feature that acts as a real makeover for a system that is still celebrating its 15 years of existence and that had not evolved an iota. Instead of requiring players to go again and then use the flight masters, the developers give the player an activity that makes you want to explore the world and is mostly fun to use. It makes traveling more fun and you will no doubt find yourself making spins between the trees, climbing very high in the sky and then soaring down to land softly. It is also a very unpunished system as your kite never falls. It floats and eventually lands quietly. You never take fall damage.
In short, the first impression of the players is excellent, to the point that they are already wondering if Blizzard will not have to provide a similar system for the next expansion … or allow the use of kite flying on other continents. .