In October, OGame will celebrate its twentieth anniversary. For the occasion, the strategy MMO is preparing to implement a major update, Life formswhich renews the gaming experience by adding four new species whose abilities can be combined.
On October 3, 2002, Alexander Rösner launched the first version of OGame, a science fiction management / strategy MMO that can be played on web browsers. Almost twenty years later, the same Alexander Rösner is the head of the group gameforge which ensures the operation ofOGame and the strategy game is now available in 26 languages for “more than 100 million registered players” worldwide. Over the course of 20 years, OGame has evolved significantly, and on the occasion of this 20th anniversary, MMO is preparing to also be available on Android and iOS mobile platforms and to implement one of the most impressive updates in its history , “Life Forms”, which unlocks four new species in the game world for the first time.
OGame, a classic strategy MMO on web browsers
Since its launch in 2002, OGame has established itself as one of the benchmarks for management / strategy MMOs on browsers. The player begins his epic in lays the groundwork for a small colony on a distant planet that will have to prosper, economically or militarily, to impose itself at the top of the rankings of the best strategists in the galaxy. To achieve this, the player must install the infrastructures that enable them to harvest resources: mainly metal, crystals and deuterium, which will be used to build ever more advanced buildings, to develop new technologies and to build fleets of civilian spaceships. or military, which must be supplied with energy.
Over time, one will improve the structures of his planet and his technologies to also improve their production yield.
As he progresses, the player can begin to explore the galaxy. Quickly we can install colonies on other moons and planets, start by discreetly plundering abandoned infrastructure to grab some resources, even finding allies in the galaxy or, conversely, launching raids against planets developed by other players. Because OGame’s universe is shared with many other strategists, all of whom have specific intentions: some will be quite pacifists and inclined to join an alliance to work together for their influence in the galaxy (qualified as ” minors “), the others will be resolutely belligerent and will find their resources by plundering their neighbors (the” raiders “).
We understand easily OGame’s strategic challenges : Do you need to invest your first resources quickly to improve your mines or your technologies to produce more (at the risk of being looted by the first fool passing by) or, conversely, spend your resources on building fortifications? Build satellites that produce cheap solar energy but are exposed to the onslaught of raiders or more expensive plants that are easier to protect? Should we mainly produce transport ships that will ensure the transport of resources between its various planets in order to bring them to safety or fight ships? And quite light and handy fighters, cheap and which we can sacrifice without scruples or heavy ships with more impressive impact power, but more expensive and longer to manufacture? Each type of ship has its role to play, from the strengths and weaknesses to the impressive Death Stars that are capable of raging entire planets. And considering that some technologies can take hours or even days to unlock (time goes faster on some servers to limit this latency), when should you start researching, building and other crafts? to optimize their use?
So many questions that OGame strategists regularly encounter. The main mechanics of the game are relatively easy to understand, but after 20 years of use and updates, the game is very complete and mastering all the gears will require time and some experience – which veterans generally tend to share within the gaming community.
“Lifeforms”, a new major update
An aging MMO should nonetheless regularly renew his game mechanics so as not to tire his veterans. On the occasion of its twentieth anniversary, OGame is preparing to implement one of the most ambitious updates in its history (in beta since the end of May). Title “Life forms”blends the big update cards into the OGame universe by integrating four new “life forms”.
Specifically, the OGame universe will now have four different peoples, the humans, the rocts, the meccas, and the kaelshes, each with their own buildings and technologies (12 new buildings for each people, or 48 in total, and for 18 new technologies, making a total of 72 new person-specific technologies). The appeal of the update is mainly based on the fact that these new people are not does not fractions or playable races, but instead the possibility of form different civilizations by taking advantage of the skills of each individual people.
Players start as Of people (Available to all players from the start): In the update, humans are a versatile people who travel across the galaxy, get along with other people to deal with. They are also a people who are able to discover other forms of life. Thanks to technologies, we will therefore be able to study new species in order to build more buildings and benefit from each of their specific abilities.
- That Roctas is thus minors capable of generating increased resource and energy production and can transform fleets destroyed in attacks on their planets into resources.
- That Mechs is ruled by an emotionless artificial intelligence, driven by the desire to enslave other life forms in order to acquire their resources, they multiply rapidly (because they are manufactured in factories) and can accelerate the construction of ships: by nature they are raiders particularly effective.
- Finally, the Kaeleshs is explorers who dedicate their time to traveling through the universe. They have therefore developed technologies that improve exploration, carry out expeditions and research more efficiently than other peoples and thus gain more resources. Using their knowledge, “Kaelesh creates moons with greater probability and enlarges the moons on the planets they inhabit”.
Quite traditionally in management games, developing new skills can also have a cost. In the extension “Life forms” this cost involves the addition of food in the form of resources : according to the developer, players can install life forms on their planet to unlock technologies that are specific to their people, but it’s worth being careful about food production. When life forms consume too much food too quickly, they begin to starve and may even become extinct. It will therefore be necessary to produce or transport food to the planets that house life forms.
The players’ goal will therefore be to develop civilizations that intelligently combine the skills of different life forms to take advantage of each of their specialties: the technology trees of each species can be freely combined to enhance combat power, research or production, for example. We understand that the addition of these four life forms promises countless new strategies to conquer space, and the more species players discover, the more options they will have.
For good measure, OGame is distributed free-to-play on web browsers (awaiting porting to iOS and Android mobile platforms later this year): to embark on conquering the universe, simply create an account on the official website.
This article is part of an advertising campaign commissioned by Gameforge. It was written at the advertiser’s suggestion, without interference with the content or on the form.