Top 10 Twisted Bosses in World of Warcraft – World of Warcraft

In WoW’s history, several raid bosses have marked players with the offered game mechanics. Some encounters could be particularly original, while sometimes it was about controlling an ability that made the fight quite unique. In this video by hirumaredx, the author returns to those bosses who offer a different experience or who have had a profound impact on the players.

As usual, the full video is available below, but I will give you a summary of the Top 10.

  1. Blood Council : On the one hand, we have Mr. Stavros, who appointed pairs of dancers at sjoueurs. They should stay close to each other or take damage, but you should also move regularly to avoid the AoEs that show up below your grades. The dancing Macabre ability was also very original and forced players to follow in the footsteps of the Purotins, which could result in a buff or a DoT depending on whether you succeeded or not.
  2. Malygos : This was one of the first bosses to have a fight in the air, with a fairly easy but not very exciting phase 3. A fight characterized by this feature, but in the end a little disappointing, which was a shame for a so important character.
  3. The Guardians’ Vault : Players should use Light of Elune to light up the surroundings and be able to attack various monsters in the corridors leading to the last boss, Cordana Felsong. Spiders could hit players in the dark, but not the other way around, which sometimes did a bit of a pain. Cordana also used a similar mechanic, quite unique in WoW history.
  4. Immerse : In Phase 2, the boss disappears and comes up with lots of additions that either need to be killed or cured. In the end, the concept was not always comfortable to control for the players, especially for those who wanted to get started with solo. It is actually necessary to be able to move fast, and since every class is not always well equipped in terms of mobility, the experience can become a nightmare for some.
  5. Pandaria theft : A unique boss as it involves opening boxes and killing the additions that appear. A kind of bossless meeting where your raid has to be split in two and where the most important thing is to balance both groups well.
  6. Virgins of iron : A Danish match that gave headaches to many players. You should manage three bosses, but also avoid dropping one too quickly below 20% life points with the risk of seeing them get a little too angry. It was also necessary to regularly pass on cuirassier to kill adds and get rid of explosives. A very long meeting filled with mechanics.
  7. Dark Animus : Another battle with many, if not too many elements to take into account. With the presence of small, medium and large golems, positioning was crucial because it was necessary to avoid activating too many golems at the same time. It was also necessary to have many tanks. The raid was to control the characteristics of the boss, but also the abilities of the adders, with, for example, Animus being able to interrupt everyone’s cast. A puzzle where a death while dealing with golems could cause the raid to wipe out.
  8. The sorry host : An essential encounter because of the two worlds in which players had to fight. We played in the same room, but in two different phases with their own additions. However, some effects of the physical condition were reflected in Spirit World, which required both groups to be extra careful with player positioning.
  9. Queen Azshara : 4 phases, 2 intermediate phases, skills taking into account the line of sight in all directions, the famous decrees and a long, very long battle. What more can you say?
  10. Naphtremens : The first boss in Sanctum of Domination is not difficult, but it brings a very special mechanic with the various anima powers that you gather from the trash before the meeting. These are random and can thus change your way of playing every time you face it. Some bosses are even monstrous with the ability Disembodied Mystical Hands, which can even steal rage and increase your damage and haste by 25% in 35 sec. Not all powers are equally strong, but some combinations can be really interesting or very useful depending on the difficulty level (healing, + 30% for your stats, + 45% life, etc.).

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