Play news Skull and Bones: New tracks reinforce rumors of a presentation of Ubisoft’s Arlesian!
Skull & Bones was announced 5 years ago, and has been postponed several times, whether it is due to the difficulty of giving the title a clear direction, the development time itself or the pandemic. But after years of adversity, the pirate game soon seems ready to go to sea!
The sea is rough, Skull & Bones talking about him again
Back in the spring, Ubisoft told players that had to listen because we will soon be eligible for information on Skull & Bones, whose idea of offering a game centered on navigation and piracy comes from the maritime phases of Assassin’s Creed IV: Black Flag.
Using reports and information on the difficulties of development, we wondered if the title would come out one daya … But things seem to be accelerating since the tutorial leaked, and Ubisoft apparently did not keep mentioning the game for nothing. Last June 20, Skull & Bones performed on rating lists in Brazil after pointing to the tip of the nose in Australia with a release visibly set for 2022.
The idea of the next presentation is reinforced
Clues reinforced this weekend by Tom Henderson, who said the game was centered on naval battles from the golden age of piracy in the 18th. presented in early July. We would thus be entitled to new images, a detailed presentation of the gameplay, but also to a release date! The latter also indicated that Skull & Bones would standoff on PS4 and Xbox One to focus on PS5, Xbox Series, PC and Stadia.
Of course, we must be careful as long as Ubisoft does not formalize anything, but there are new clues to everything we have just mentioned. This time on the way to North America and its classification body, ESRB corresponding to our PEGI. This page clearly confirms the abandonment of “old” generation consoles, indicates that the title will be rated Mature (+17), that users will interact with each other, and that we will find purchase in the app. But we are also entitled to that a description !
It’s a naval action game where players take on the role of a shipwrecked outcast on his way to becoming a pirate captain. When players go on missions, they can explore settlements and take part in spectacular naval battles. From a first-person perspective, players command their crew to fire cannons at rivals (eg warships, merchant ships, settlements / forts) in an attempt to get the prey / cont. goods.
Enemy ships can be rammed and boarded, resulting in short intermediate sequences of crew members shooting or chopping each other. The fight is highlighted with shots / cannon fire, explosions and blood spray effects. Some territories show corpses impaled on spikes or suspended in loops; the beaches can depict dead bodies and large bloodstains in the wake of the fight. Settlements sometimes include brothels and prostitutes shouting at players when approached (e.g. “Come and put coins over me”; “The price of my ass rises tomorrow, so buy a coin today!”).
Players can also take part in quests to bring poppies to opium caves, which are depicted with patrons reclining on sofas and smoking pipes. The words “f ** k” (put * in) and “sh * t” (me * de) appear in the dialogues.
We therefore find the gameplay elements that have been revealed by Ubisoft or mentioned by well-informed people, but we have to wait to see the game run for measure all the changes that have been made from the message. We also feel in the description that Ubisoft has not shelved the raw side of piracy and that we should not face a “Pirates of the Caribbean”, with even imagery and humor constantly present. In any case, between Tom Henderson’s statements and the repeated appearances of the game with the classification societies, there is only little doubt about an upcoming presentation by Skull & Bones.