Meta, Microsoft, Huawei: metaverset, the web giant’s new darling

I dreamed of another world … Have you ever tried the meta-verse, this open virtual world, in the intersection of everything and everything, accessible via, for example, a computer or an augmented reality headset? None. For it does not exist. At least not yet as the original definition dictates. In fact, it is customary to evoke the metaverse as a futuristic world, an open and free 3D social space. In fact, some (sometimes for good reason) find the metaverse ugly, others find it inaccessible, complicated, and flawed (sometimes for good reason). However, according to a recent McKinsey report, Metaverset should be worth $ 5,000 billion by 2030. This potential attracts large international companies mobilizing to conquer the network 3, blockchain technology is now unanimous.

As such, this week, the announcement of Metaverse Standards Forum caught the attention of your Meta-Hebdo. Standardization and regulatory bodies, geospatial software development companies, social networking giants, Swedish furniture giants all sign up for this consortium. The goal? The normalization of metavers.

The various meetings that will make up the forum are structured around topics proposed by the founding companies. Khronos Group, a giant in 3D development and augmented reality, is their leader. The forum aims at to make the connection between Web 2 and Web 3 standardization companies and companies looking to develop them. Includings SDO standardization organizationsn we find among other things:

  • World Wide Web Consortium (international standardization body);
  • L ‘Open the Geospatial Consortium (body for geospatial standards);
  • Open AR Cloud (development of augmented reality);
  • Spatial Web Foundation (development of web standards in space);
  • Software Foundation (blockchain company working on algorithms);
  • Avatar (standardization company on means of payment in the metaverse)
  • cæsium (geospatial 3D platform in collaboration with the US Department of Defense)

On the business side, the presence of some also caught our attention.

That is why in total more than 30 companies and organization which associates and collaborates in the same direction around this free event.

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Then the proof is there. The idea of ​​a social network, a real open space, offers dizzying development opportunities for all these companies. Video games, multiplayer platforms, interconnected networks can all see some commercial interest in it.

As a result, many of the companies present have already begun their conquest of the meta-verse. Meta is trying to train with her Horizon World. Microsoft is also developing one industrial metaverse, real work tool to develop the productivity of an industry. The initiative of the forum was then a necessity for Meta’s vice-president, Vishal Shah:

“Building a metaverse for all will require an industry-wide focus on common standards. that Metaverse Standards Forum can lead the collaboration needed to make this possible, and Meta is committed to this work. Creators, developers and companies will all benefit from the technologies and experiences that will be made possible by common protocols. “

The President of the Khronos Group, Neil Trevett, also develops this need to establish realistic and accessible standards for companies:

” That Metaverse Standards Forum is a unique place for coordination between standardization organizations and industry (…), which will be crucial for an open and inclusive metavers. »

Which work areas?

The pathways to work and research to develop a homogeneous metaverse must therefore be explored. There are many themes:

  • Promote work areas and meetings for web 3 players;
  • Create a space of coordination of requirements ;
  • Coordinate the resources needed to establish future standards ;
  • Allow one compatibility of different metavers ;
  • Work on the interoperability of the metaverse with the real world.

On the technology side, it then becomes a matter of working with the development of standardization and interoperability tools during hackathons and other meetings for developers. There are many areas of work:

  • Development and working with floating 3D graphics;
  • Research into the concept of avatar ownership ;
  • Privacy ;
  • Research into geospatial systems and their connections to reality;
  • Development onnetwork interoperability ;
  • Work with positioning services (VPS);
  • Augmented Reality Development (XR);
  • Mass user experience testing;
  • Development and research in financial transactions.

What future for decentralization?

Marc Petit, CEO of Epic Games even sees the possibility of developing a healthy ecosystem by using web3 technologies such as blockchain.

“Our goal is to build an open metaverse that enriches humanity and houses a thriving and equitable ecosystem with millions of creators.”

The International Supervisory Body World Wide Consortium (W3C) emphasizes the importance of institutionalizing these standards for an immersive web. It insists on the coordination and construction of an interoperable platform.

Maybe this is where the shoe squeezes. The idea of ​​a centralized platform raises certain issues of freedom and anonymity, which may slow down the notions of decentralization developed by web 3 and developed on certain platforms such as. Decentraland.

that Metaverse Forum Standards therefore proposes to lay the foundations of a still embryonic metaverse, whose accessibility seems, despite everyone’s good will, already compromised, as evidenced by the absence of Apple. The equation also retains some unknowns. Yes, although blockchain technology seems obvious to some, and a solution is already in place for others such as sony, raises the mention of payments in the metaverse question of fate reserved for cryptocurrencies or even anonymity. Case to follow in your Meta-Hebdo.

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