Sonic Origins: Developers are “very dissatisfied” with the state of the game

Play news Sonic Origins: Developers are “very dissatisfied” with the state of the game

A Sonic Origins developer reveals the development team’s dissatisfaction with the final version of the game.

Sonic Origins compiles several of the legendary games in the Sonic series in remastered versions. While players appreciate nurturing their nostalgia, the game has received much criticism for various issues: the bugs, the new engine, the price and especially the cutting of certain parts of the games for DLCs. We discover that there is not only the players who are dissatisfied: also the developers

“We are each very dissatisfied with the state of origin”

that The headcannon studio worked on the Retro Engine (created by Christian Whitehead and especially used on Sonic Mania), but also on remaster of Sonic 3 & Knuckles in Sonic Origins. One of their developers and founders, Simon Thomley, has just posted a long Twitter thread in which he explains how big they are aware of the problems with the titlebut also that they can not not bear all responsibility of these concerns.

It is frustrating. I will not lie and say that there were no problems with what we gave Sega, but What is in Origins is also not what we have reproduced. The integration (from the remaster of Sonic 3 to the collection of Sega, editor’s note) has introduced some wild insects which conventional logic would attribute our responsibility – many of them are not.

As for Origins, we were external creates a separate project, which was then transformed into something completely different. We knew there would be a big time squeeze and dug into work to fix it, just to get it done and released.

I can do that again take responsibility for my and my team’s mistakes, and there was. Some real mistakes, some negligence, hasty works, things we noticed but were not allowed to correct towards the end. It’s definitely not perfect, and part of that is our responsibility. It is complicated.

I’m extreme proud of my team for their performance under such pressurebut each of us is very dissatisfied with the state of origin and even content from Sonic 3. We were not too thrilled with the state of the game when we pre-posted it, but much of it was beyond our control.

We have asked to make major corrections before submission but we were not allowed due to submission and approval rules. We asked about the delays, early and repeatedly, but were told it was not possible. We have offered to return for fixes and updates after the release – we do not yet know if it is planned.

We want these problems solved. We have given lots of feedback during and after the development of Origins and the integration of Sonic 3. We did a lot of work after work to fix things, support Sega and prepare for future updates.

I have to apologize for not having touched on this before, but you have to understand – a lot things like this are considered “non-professional” and can damage our relationship with Segawhich means no updates to Origins and no other 2D and pixel-art Sonic games from us.

So why am I talking about it now? Well, there is just too many things pointed out that are and are not related to usand I do not want to sit in silence while people ask why and how things turned into a product they had put their hopes and money into.

I hear you, Headcannon hears you. We wanted to do it right then and still now. There are so many things you will never know or understand in this type of work, but know and understand this – we do our best to our own detriment and we care about our work and about Sonic.

Sega responsible for the errors in the Sonic Origins compilation?

It tells many fans Sonic Origins contains retro games that do not react like the Origins games. These remasters are actually responsible for various bugs that were not present on Mega Drive. This may come as a surprise as Sega has already brought the old Sonics several times without this kind of hassle. But the previous times, it was an emulation of the original games, whereas here they have been redeveloped with the retro engine.

This time, for Origins, Sega has internally developed the collectionusing recreated versions of Sonic the Hedgehog, Sonic 2 and Sonic CD developed on Retro Engine between 2011 and 2013. Sonic 3 & Knuckles were remotely remastered by Headcannon. That was him then integrated into the compilation of Sega, which of course created many errors which did not exist on the version reproduced by Headcannon. And above all, Thomley repeats several times that Headcannon’s requests to recast the title were ignored. One thing is for sure, Sega does not have the beautiful role in the testimony of the founder of the studio …

Sonic Origins was released yesterday on PC, PS5, PS4, Xbox Series, Xbox One and Switch.

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