MADiSON: Inspired by Kojima’s PT and Project Zero, should you watch this horror game?

Play news MADiSON: Inspired by Kojima’s PT and Project Zero, should you watch this horror game?

In July, MADiSON will be released, a psychological horror title that is heavily inspired by PT, Layers of Fear and Project Zero. What is the first hours worth?

Developed by Bloodious Games (formerly Nosebleed Games), MADiSON locks us inside the narrow corridors of a not-quite-inviting house where a demonic entity seems determined to bring us through hell. We got access to the early hours of the first-person psychological horror game to be released on July 8th. Here is our verdict.

Of the most classic demon

MADiSON begins in the skin of the young Luca, of whom we see only the bloody hands and the black nails. Anyone who seems to wake up from a prolonged malaise in a dilapidated room hears his father knocking on a partition wall and accusing him of atrocities committed against his own family. Here is the only context given to the player, who must therefore rush into a twisted house in search of an exit and with a hero who is likely to have memory loss. But Luca is not alone here, he endures the mental torture of Madison, a demon that forces him to continue a bloody ritual that started decades earlier. A classic scenario that can be fun if done well.

To move forward within a tumultuous course, our main character has a Polaroid camera. This does not help drive out ghosts, as camera obscura from Project Zero would have done, but rather allows you to unblock situations or open portals to another dimension. You will probably soon have drawn it in each corridor without immediately understanding its usability. You will finally realize that it will be a matter of activating it when it turns out that no rational solution can solve the riddle in front of you. Its most seductive aspect remains the fear it evokes with every glimpse that is likely to reveal a demon in the dark. The tool is stored in a special archaic fixture, which you will quickly accuse of the lack of ergonomics. Especially since the latter has capacity limitations, forcing you to multiply the rounds to a safe to get rid of secondary items. An unfortunate aspect of an experience that mainly consists of solving a strip of puzzles through elements gathered here and there. If they are not original, the puzzles are correct and sufficiently interesting despite the classic moments of hesitation when looking for objects that are crucial to the development of a rather commanding game.

Three titles in one

Layers of Fear, Project Zero, PT: Combine these three experiences perfectly and you will get MADiSON. The inspirations are evident in all aspects of the game. While being repeatedly abused into a welcome new territory, Luca mostly develops into cramped, moving spaces. The title relies on variations of decorations that are often effective at scaring people and on a handful of jumpscares that are sometimes too expected. The horror mechanics are generally classic, decent enough to keep you on your toes: of course, the camera flash will reveal some monstrosities, and apparently the generator that will restore power to the house, in Grandpa’s basement, is the scene of a previous family massacre. The row of wood and the ringing of telephones are in order, infallible in the anguish of the beginning so simply common. Luca’s dubbing is very good. Finally, the picture is of high quality and benefits from quite attractive environments, the story of Lucas family covers the walls with a host of disturbing frames. The atmosphere at the place is therefore a success.

MADiSON: Inspired by Kojima's PT and Project Zero, should you watch this horror game?

Our impression

Very classic in content as in form, MADiSON is not necessarily uncomfortable to browse. The title suggested by Bloodious Games has beautiful surroundings, pleasant sound work and interesting enough puzzles to keep our interest. But he also risks locking himself in too much in his inspirations and in conventional mechanics. To find out more, see you on July 8 on PC and consoles.

Editorial Review


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