News hardware Mark Zuckerberg (Meta) presents his prototypes of VR headsets and it’s a dream
Quest 2 may be a very good VR headset, but it’s still light years away from what Meta is aiming for. The proof with these new prototype helmets, very impressive.
The companies that were once known as Facebook and Oculus are now grouped under one banner, Meta. The stated goal is clear: to create a realistic virtual world, the famous Metaverse. To achieve this, Mark Zuckerber’s company needs to create the most efficient virtual and augmented reality headsets and glasses possible, and it requires tremendous R&D work. Thus, the CEO recently participated in an interesting exercise in which he presented several prototypes of helmets to the media, all of which had a peculiarity.
Above all, it should be noted that none of what is presented here is intended to be released commercially or not at all in this form. Meta wants to offer a VR headset that is simple to use, compact, comfortable and efficient, all with the most realistic image possible. You will see, this is not always the case here.
HDR, ultra high definition and depth of field on the program
The Starburst prototype, for example, goes so far as to use two fans on top and has two handles on the sides. It is therefore not for its ergonomics or its design that it is interesting, but for the fact that it is the first VR headset to offer “HDR” compatibility, with the ability to display a brightness of up to 20,000 cd / m2. A particularly impressive number, especially when you know that the screen of an iPhone 13, which is already very bright, rarely exceeds 860 cd / m2. HDR for virtual reality is clearly important and would enable first-class realism for the quality of a rendering.
But high-brightness content is nothing without an accurate and readable image. On this aspect, we can rely on the Butterscotch prototype, which relies on high image resolution. Its screen thus offers a pixel density “2.5 times larger” than Quest 2’s, or 60 pixels per second. degree. Quest 2, which is currently the most powerful headset from Meta / Oculus, thus integrates a screen of 1832 x 1920 pixels per second. eye. With more than double that, Butterscotch can read text accurately from a distance of 6 meters. Again, image sharpness is an indispensable aspect of a future Metavers.
As for the Half Dome prototype, it is even capable of adjusting the depth of field in real time, which is impossible with current helmets. The helmet uses eye-tracking technology to adjust the reproduction to the distance of the object. Here again an important aspect of the realism of the rendering.
Holocake 2: A VR helmet to control them all?
A sharper, brighter image with depth: Three essential factors for virtual reality and three different headsets. The goal, of course, is to gather everything in a single product, if possible compact and comfortable. This is where the latest prototype comes in: Holocake 2. This latest mix of virtual reality and augmented reality, like Microsoft’s Hololense, while offering all the embedded technologies … In theory, because Holocake 2 is currently above all is a design, a promise of how VR headsets will look in the more or less near future.
Finally, remember that Meta is currently working on “Cambria”, a very advanced headset dedicated above all to professionals, and which mixes AR and VR.
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