Focus on the meta-verse – What does the digital future hold for us?

The impact of Metaverse on digital in the future

While recent years have been marked by several major crises, it is clear that we have seen a few announcements that arouse curiosity in some and enthusiasm in others. In October 2021, the head of Meta, formerly Facebook, announced the launch of the meta-verse, a purely virtual world. This news continues to cause a lot of ink to flow as more questions arise around this technology. The latter are already becoming part of our habits through certain tools we use. The question we ask ourselves now is what its impact is on our way of doing things in this era where digital dominates on all fronts. We will try to answer them in this article.

Metaverse: what is it?

If you have already read the novel Snow controlled»By Neal Stephenson or seen the movie Ready Player One , the meta-verse is a technology that you will quickly come to perceive. It is inspired by science fiction and was presented by Marc Zuckerberg as a virtual world where you can do a lot of things in it. In its condensed form, metavers, “meta” more “universe”, denotes a fictional, connected and immersive world where through the use of virtual reality headsets and thanks to your 3D avatar you can live a part of your life there.

According to the head of Meta, this technology will offer its users more social contacts, regardless of their location. They can go to concerts or work meetings, watch a basketball game, go to fitness class or go to a store to shop. The question of its impact on the digital in the future is therefore legitimate. To access it, you need mobile electronic devices such as virtual reality headsets or augmented reality glasses.

Metaverse and the future of online gaming

The online gaming industry is one of the first sectors that will be strongly affected by the metaverse in the future. For many years, we have noticed that technologies on which it will be based have burst into this industry. We are talking primarily about virtual reality, blockchain, artificial intelligence and augmented reality. With their current contribution to the online gaming industry, we can already imagine the place that the metaverse will occupy. The aim will of course be to allow the user to be entertained in terrestrial establishments from the comfort of his home. It is true that this has already been done, but with the metaverse the experience will be completely different because it will act directly with its avatar and not simple device controls. To achieve this, the metaverse in collaboration with online game publishers must offer a catalog of titles that will cater to all categories of entertainment options to the concern of all players.

Metaverse casinos will therefore have a toy library with slot machines and variants of blackjack, baccarat and roulette, bingo, poker, video poker and many others. Unlike current virtual casinos, which offer the ability to play with live dealers from smartphones, metaverset establishments will allow users to interact directly with dealers and other players, always via their avatars. For example, if you are a fan of table games, you can play roulette for French speakers using your virtual headset or connected glasses. Better, you can win real money and even raise your winnings as in French online casinos. This will definitely be done thanks to the blockchain technology that it will integrate. Cryptocurrencies will therefore be used a lot. The only question one can ask is whether the metaverse establishments will be controlled by a specialized institution like online casinos.

Metaverse and digitization of companies

Since the advent of new technologies, digitization has proven to be the main source of business progress. Reductions in costs, production and intervention times, better control over the development of data, these are all significant advances that the vast majority of companies have experienced. Metaverset is presented as a technology that will revolutionize the global environment of companies by paving the way for a wide range of possibilities, while relying on certain pre-existing digital tools.

As presented, this technology will be a great asset for companies that want to be closer to their customers or modernize customer relationships on all fronts. Big brands like Louis Vuitton and Gucci, which have previously held virtual shows, are already taking advantage of this. The same goes for the game publisher Epic Games, which in the middle of the confinement arranged a huge virtual concert via Fortnite. This event was watched by more than 12 million players and hosted the famous American rapper Travis Scott. Given the extent to which online shopping has grown in recent years, it is clear that commercial brands will also benefit enormously from the metaverse in the future.

So far, online shopping is taking place through smartphones and other connected devices. Very soon, users of this technology will be able to take a walk from home, for example, on the shelves of supermarkets, shopping baskets and make purchases. Payment will be made electronically (with the involvement of blockchain)and when they are finished, they are delivered home. For some we are talking about e-commerce at the moment, but in the coming years we will be talking about v-commerce. With the meta-verse, for example, clothing brands will offer their customers the opportunity to consult the properties of an item or even try it on remotely before placing the order.

Metaverse and virtual work

According to information from the Meta group, the video conference of the future will be convened Horizon workspace . It is a virtual workspace that allows team members to communicate with each other and make decisions as during regular meetings. You can easily interact with your colleagues with avatars that are very realistic. Everyone’s movements, facial expressions and voices will sound so real that you will think you are personal. You can even work on your computer, make projections, go online and do research, etc.

Even better, this immersion will be total to the point where the world around you will no longer exist. Horizon workspacethen manifests itself as a solution to certain pre-existing problems. For example, for a normal video conference, the user has to lock himself in a very isolated place and speak by bringing the microphone closer and looking for the right angle to the camera. On the other hand with Horizon workspace, no need to worry about all its aspects. All users have to do is put on their VR headsets or smart glasses and you’re done.

However, to access the application Horizon workspace , users must have a Facebook account. This will still happen through VR headsets and not phones. Note that prior to the announcement of the metaverse project by Marc Zuckerberg, Microsoft had already focused on a similar technology that was focused solely on professional use. It is called ” Mesh for teamsand will be the combination of its Teams software with the virtual functions in Mesh. It will also replace traditional meeting rooms with purely virtual spaces, where you can talk to colleagues without being in the same physical place. Just likeHorizon workspaceyou will be able to access collaboration tools such as screen sharing or a whiteboard.

The impact of the meta-verse on the education sector

Today, it would be indisputable to say that the key new technologies of Virtual Reality, Augmented Reality and Artificial Intelligence have had a strong impact on the education sector, particularly education and skills development. No matter how much they are, they have each brought a little extra to this sector, which is becoming more and more digital. From this point, we can already imagine that the meta-verse will go further by offering cutting-edge education, as certain complex subjects require the use of technology. Users will indeed be able to take advantage of the meta-verse to learn faster, but above all to increase the memory of information.

On the student side, for example, thanks to the meta-verse, they will be able to learn more about highly technical topics, simulate scenarios, or relive an ancient era. They can even attend classes with classmates and interact to solve given problems. The opportunity to go to libraries or other educational institutions is also offered to them thanks to metavers. As for coaches, the meta-verse will allow them to administer courses to students without physical contact.

Teachers will also have the opportunity to chat with their students and interact perfectly with them. With all this speculation about the metaverse, it is safe to say that this technology has an exciting future ahead of us, where education and all the other sectors in which it will have an impact will see a radical change that may well benefit the world. population … The question that floats around on the lips of some Metaverse users is whether it will affect mental health.

Would the metaverse be dangerous to mental health?

At the moment, it would be a bit hasty to say that the metaverse is dangerous for mental health, as we have not yet experienced it. But based on what already exists, including social networks and virtual reality, we can say that this technology is likely to create addiction problems among users. In addition, a study conducted byRoyal Society for Public Health (RSPH)has previously shown that depression and anxiety have increased by 70% in the age group 14-24 years since the advent of social networks. Based on such figures, we can at least say that the implementation of this technology of the future must be followed by security measures to regulate its use.

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