Preview of A Plague Tale: Requiem, we were bitten by Asobo’s adventure game. Our first impression

Preview On Plague Tale: Requiem, we were bitten by Asobo’s adventure game. Our first impression

A Plague Speech: Requiem was shown at the Xbox & Bethesda Games Showcase 2022 via a short demo. The opportunity for us to find Amicia and Hugo, this time in connection with medieval Provence. Do not think they were on vacation to sunbathe in the pill, the duo have a lot of problems to solve. We give you our first impression of this epic, which in turn puts rats in the spotlight.

A green mouse running in the grass … in Provence

It was in May 2019 that a certain A Plague Tale: Innocence appeared from the nest of Asobo Studios. It was at this time that the Bordeaux developer, best known for having given a hand in certain productions such as ReCore or The Crew, saw his talent recognized worldwide. More than three years later, we find Amicia, Hugo and Lucas as well as the clouds of ferocious rats via a demo of A Plague Tale: Requiem, the direct sequel to the first part. We were able to advance in the third chapter of the game with the title “a burden of blood“which we could translate as”a burden of blood”. In this sequence, Amicia is forced to leave Hugo with an alchemist. Unfortunately, the little boy does not seem to respond well to the treatments he receives.

On Plague Tale: Requiem, we were bitten by Asobo's adventure game.  Our first impression

Amicia and Lucas are on a mission to gather night shadows to calm the young adventurer’s crises. On paper, the mission is simple: Find the herbalist, who is located in the suburbs, and return to deliver the medicinal plants. But there is a “chin”, Or rather, squeaks. The rat waves from the first episode are back and then horror in the city streets. What’s worse, the guards, hostile, do not hesitate to swing their spears in sight.

Mechanics maturing in the sun

On Plague Tale: Requiem, we were bitten by Asobo's adventure game.  Our first impression

A Plague Tale: Requiem does not seem to disturb either its game mechanics or its general structure. The Bordeaux studio was probably aware of the somewhat rough gem he had in his hands, preferring to polish it instead of betting on another stone. During our demo, he was asked to find his way through the rat swarms while avoiding the soldiers. Losing food attracts rodents, and extinguishing the flames of the guards turns the guards into a piece of meat on bone, highly valued by rodents. As in the first part, Amicia has various items such as a slingshot and pots to reach her goals. Using this material, she can distract the guards, injure them or light a life-saving torch. A crossbow is also present in this suite.

Since Innocence, the interface has been redesigned. The player can at any time display a weapon selection wheel (slingshot, pots, etc.), and each weapon can be equipped with a type of ammunition to be manufactured (fuel, smoke, etc.). This process makes it possible to adapt more quickly to situations. Because if the formula stays close to what we experienced with Innocence, everything has grown. The sets are bigger, the possibilities are more, and all layers of gameplay have been elaborated. There is often more than one solution to a problem, especially inside soldiers-infested arenas where tall grass, nitrous oxide, rats and ammunition abound. Two warriors with torches, surrounded by rats, are under? Why not mix a pot with nitrates, and thus create a smoke “grenade”, which will extinguish the flames, and thus the lives of the two unfortunates?

On Plague Tale: Requiem, we were bitten by Asobo's adventure game.  Our first impressionOn Plague Tale: Requiem, we were bitten by Asobo's adventure game.  Our first impression

Of course, infiltration is always strongly encouraged to reach its goals, but the little mouse that was Amicia in the first adventure has made room for a predator that strikes back. Without turning into medieval Lara Croft, Amicia is more comfortable than ever with her human opponents. Even now, being detected by a trooper is no longer necessarily synonymous with reloading a checkpoint. It is possible to fly and it is possible to break the opponents’ lines of sight to better hide. In case of melee, Amicia can try to counteract simply stabbing her pursuer if the young heroine has a knife in her furniture. This is a final solution, as in The Last of Us or the Resident Evil remake. In addition, an enemy that comes too close can also be charred with a properly thrown torch: it’s handy!

The shiny fur

On Plague Tale: Requiem, we were bitten by Asobo's adventure game.  Our first impression

Although we ran part of the demo via Parsec, and therefore directly in the cloud, there was something to be impressed by the graphics in A Plague Tale: Requiem. The textures are very detailed, the vegetation bends when the main characters pass, the faces are more expressive than in 2019. In general, the lighting is more precise, and the animations seem more numerous for a result that flatters the retina, even if the patch “next genHad already improved Innocence well. However, we have some reservations about the level design, which is not always very clear, or leads to false wires, such as the moment when boxes with white lids indicate that they can be climbed when they are not at all. Olivier Deriviere’s compositions are once again amazing and add a few grams of finesse to this world of deer.

Our impression

When we tested A Plague Tale: Innocence, we explained that only a few drops of excellence were missing from the elixir that Asobo had made to set the whole earth on fire. These few drops, it may be that the Bordeaux studio found them in their pots, which are used to make the gameplay together. Bigger, more beautiful and more experimental, A Plague Tale: Requiem seems to have all the plants it needs in its herbarium to get us off the ground forever when it lands this year. As a reminder, the title of Asobo will be available from the day of release in Game Pass.

Editorial Review

Exciting

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