Starfield jumped his head out of the stars to finally show what he looks like at the Xbox Summer Game Fest conference. Recently delayed until 2023, Bethesda’s games are expected directly on the Xbox Game Pass and should mark the arrival with great fanfare by the American publisher due to the new generation. What we saw did not make our jaws drop, but on closer inspection, there is still a way in which this “Fallout in Space” brings something to the role-playing game genre..
Character creation
Starfield is a pure FPS RPG Bethesda, and it shows from its very complete character creation screen, which will offer you to personalize your savior of the galaxy from A to Z: In addition to the physical features, you will choose your graduation stats, your perks, but also your origin. It’s nice, it’s true that the adaptation in F4 in the end was pretty basic, here we seem to be back to something much more solid with this new project.
fallout in space
Overall, if you remove this connection with galactic exploration, the framework for the game is exactly the same as for Fallout. As you complete quests in the distance of the galaxy, you will eventually fall into factions that you can work for, which will have implications for the main story and some subplots. It’s cool, we like this kind of narrative, on the other hand, we hope it will move a bit in Starfield, for this system, it has been pulling since Morrowind without ever having been properly modified. Same thing for the fights, which do not seem to revolutionize much, we could see the use of a jetpack
map of the universe
Yes, you will be able to explore the universe in Fallout, with space combat and everything. According to Todd Howard, the gameplay will be between FTL and Battletech, two great inspirations that we expect to discover in future Starfield gameplay extracts. It will be possible to visit hundreds of different planets and land on them from anywhere, but the change of atmosphere will not occur naturally, and it will probably be necessary to undergo a charge time at landing: is this so important?
Basic structure
There is also a mechanic from Fallout 4 who seems to have been taken over as it is, with a few small differences in the interface. It will be possible to build a station on the planet you want and even hire people to manage your station for you. This should allow you to reap valuable resources during your journey while providing a small “management” aspect that was far from uncomfortable in F4.
Container
In addition to their character and base, players will be able to customize their interstellar craft as they see fit by purchasing parts from different manufacturers. It is, for once, quite unique, and the construction module appears to have been taken from the colonies, so it should be quite intuitive. It should be noted that enemy ships can be boarded and then stolen from their owner once the housework is done.