Diablo Immortal review by jeuxvideo.com

Diablo Immortal was announced at Blizzcon 2018 and received an icy reception from fans of the license, who expected a real Diablo 4 rather than yet another game for smartphones. More than three years after the hashtag #NotMyDiablo and the petition calling for its completion, the title Blizzard Entertainment is finally available on Android, iOS and PC. Does this Diablo that fits in your pocket have the necessary arguments for players to burn out the urge to touch it?

Diablo MMO sauce, available for newcomers

Resurrected thanks to the wizards of Blizzard Entertainment and NetEase, Diablo is coming to mobile platforms for the first time in its reign. In this episode designed for smartphones, which takes place between the events of the second and third parts, the henchmen of absolute evil want to find the fragments of the Stone World corrupted by Baal to bring back the Lord of Terror. Adventurers from all over the world are on a mission to prevent this evil plan by traveling around the world of Sanctuary alone or accompanied. Diablo Immortal actually has an MMO aspect, which is materialized by the presence of other warriors led by humans in the eight zones that make up the new map.. It is common to encounter unfortunate companions in a turn of a path, or even to chat with people in more or less good company thanks to the chat. The goal, of course, is to create squads or clans and attack the dungeons. This community aspect fits strangely well into Diablo’s world, even though the dialog boxes would fill up a little too much on screen and the toxicity of the exchanges would already be a part of it. Fortunately, the interface options are numerous enough to enhance visual comfort. As a general rule, the numerous menus as well as their weight highlight the hybrid side of this production, which runs both on a mobile phone and on a computer.

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

Despite this little new MMO touch in a Diablo, Immortal remains a classic Hack’n Slash in the pure line of its predecessors. In the skin of a barbarian, a crusader, a monk, a hunter of demons, a wizard or a necromancer, you must use the available skills – attached to your class – to kill enemies, armies of opponents and thus advance in history, gain experience and access better equipment. Gray matter is nevertheless necessary at a high level when it is necessary to make the right choices to create the best possible structure. A bit of attention is also needed to understand the currency system as there are so many virtual currencies (we will return to this later). Granted, the race for legendary equipment is still present in Diablo Immortal, but young shooters will be able to quite easily get ahead in the scenario without having to ask themselves too many questions. on how to most effectively improve one’s hero. As such, once a level is reached, there is no talent tree on which distinctive points or runes can be distributed to change skills: Diablo Immortal aims for simplicity with the risk of offending the historical fans of the gender. The first 30 levels of experience are acquired in one afternoon during a long tutorial that explains the details of the title in small detail. What to (re) discover, hassle-free, the principle of gems, reuse / transfer or even error.

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

A telephone success?

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing game

Diablo Immortal is neither more nor less than a Diablo 3 “lite” designed for mobile devices, although it can also be played on a PC that takes place in a shared world with other players going about their business alone or with others. Quests are relatively short to complete (15 minutes on average), rescues are plentiful, challenges can be done automatically, and teleportation points are frequent. We notice a few notable small notices, such as the fact that if the player suddenly disconnects (for example, due to a battery problem) when he makes a mistake, and his group terminates it during his absence, he receives a message with prey not picked up via a message. On a.

These 3 pictures are taken from the mobile version of the game (Galaxy S20)

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

Equipped with thoughtful touch controls, the Blizzard Entertainment app accepts Bluetooth peripherals such as Xbox and Dualshock 3, 4, DualSense controllers (among others). In this configuration, the player takes advantage of real joysticks and “hard” buttons that can be pressed to turn on and swing magic. If you choose this maneuverability, we advise you to jump into the possibilities of configuring the dead zones of the sticks as well as the sensitivity. The fact that the skills are activated with “cooldowns” (actions that recharge after a certain period of time) instead of with magical energy (mana) brings a good dynamic to the clashes, while giving a hint of strategy, both in the choice of magic equipment (maximum four) and in the optimal timing to perform them.

From a production standpoint, the Blizzard / NetEase title is a delight to the eye. On mobile devices (Galaxy S20 in our case) Diablo Immortal looks beautiful, just as it is smooth when the servers are not overloaded. It also displays detailed textures along with well-controlled lighting effects. The PC beta version, which currently looks like an emulated version of what’s on a smartphone, lacks graphics capabilities. The discreet soundtrack sets the mood well and covers the action adequately. Some levels of the solo have scripted events that provide some dynamism to the progression. In its execution, Diablo Immortal ranks at the top of the basket of the best games available on mobile devices. Despite being classic in what it offers and being inspired by many other productions, the famous Hack’n slash in its pocket version gets rid of the honor in terms of its gameplay and its technique.. It is a pity that the adopted business model as well as the use of the middle gate does not tarnish the overall experience.

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

The business of the underworld

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing game

If the progression to level 31 is easily made by following the scenario (and the associated goal marker), things get complicated afterwards. From level 30, the player must reach certain levels (35, 40, etc.) to unlock the rest of the scenario. A mechanism often used in free-to-play to force users to explore the corners of the universe, to connect daily to collect bonuses and possibly spend some money in Battle Pass. It is therefore necessary to make ancestral mistakes, find bonuses (kill x creatures at such a level), make dungeons and tirelessly complete Battle Pass objectives to hope for progress.

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

When a license of this kind arrives in free-to-play on mobile devices with the promise of offering the original sensations, it is normal to wonder what the catch is. Can the Diablo universe really fit in your pocket without emptying them of its owners? First of all, Diablo Immortal’s revenue system is complex. The currencies are numerous (Eternal Orb, Gold, Included, Platinum, etc.), and the ways to spend your money are several. There are, among other things, emblems to buy (for bullets), chests to unlock (for euros), cosmetics, the improved kampppas, the improved collection kamppas. The pound boxes (paid) are present (which caused the ban on the game in Belgium) and prove to be the fastest way to access legendary content. The very complicated legendary gems to obtain without spending money and the gaps to rise against real euros are all elements that prove that Blizzard and NetEase injected a lot of revenue generation into Diablo’s many veins. To the point where all the mechanics put in place to slow the progression (limited gems and materials) scratch.

Yes, a paying player will develop drastically faster in optimizing his equipment than a warrior without money, which is particularly problematic in PvP. When the “real” game begins, namely when you have to find legends to make up the ultimate building, it is so encouraged to use the euro that it becomes difficult not to do otherwise. The non-transferable purchases from one account to another and the gradually rising prices are still enough to dampen enthusiasm. The only small thing about NetEase is that it only takes one player to cast a legendary emblem in a split so the rest of the party can enjoy the enhanced rewards. It’s a bit like when a friend at a nightclub pays magnum for the whole table. Our advice: If you are new to the Diablo universe, love Immortal and you have reached the end of the main mission, then go for Diablo 3 (or wait for Diablo 4) instead of risking losing big with metagame of this mobile version.

Diablo Immortal: Our opinion on Blizzard's controversial action role-playing gameDiablo Immortal: Our opinion on Blizzard's controversial action role-playing game

Conclusion

Strengths

  • A Diablo finally designed for casual gamers in its mechanics
  • Technically successful and smooth on mobile devices
  • Dynamic gameplay, fun to the touch as on the pillow
  • Lots of activities to do without spending a single penny

Weak points

  • Penetrating but obscure revenue generation
  • Systems that slow down progression, especially at high levels
  • The PC version, in beta, needs more settings
  • The sometimes limiting MMO dimension

Despite the exciting feedback from some of the fans, we have to admit that we had a pretty good time with Diablo Immortal. Far from being original, Hack’n slash from Blizzard / NetEase is comfortable to handle with touch or pad. In addition, the main adventure is fun to navigate, especially for newcomers. But the post-level 30 course based on level-locked missions is disturbing, even though this mechanism would be used by other free-to-play. It is especially the excessive revenue generation, both ubiquitous and obscure, that greatly moderates our enthusiasm, even though it is normal for a NetEase game. Nevertheless, Diablo Immortal remains fun for casual gamers who do not aim to become unsurpassed warriors in PvP. Passing a course turns the attractive adventure into a hardcore F2P MMO nightmare. In the end, two very different types of players are invited to meet at Sanctuary’s Land. For the better (action RPG on mobile) and for the worse (for revenue generation).

6.9

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