Diablo Immortal is available on mobile and PC. We explain to you why it is a complete failure for 5 reasons.
From its first announcement in November 2018 during BlizzCon 2018, Diablo Immortal had raised a wave of anger among the players. Blizzard had revealed that the title would be co-developed by NetEase, the Chinese video game giant specializing in mobile support. A game Diablo new to mobile? It was not enough for the community of Diablo fans to step up to cry ugly, to demand that Activision-Blizard change its tune and instead of designing a real sequel to Diablo III.
Players feared Blizzard would transform the franchise Diablo into a low-end MMORPG, whether the graphic quality of the title does not live up to the usual demands of the saga or, even worse, whether it becomes a free-to-play filled with microtransactions. Four years after the first announcement, the verdict has fallen. Whereas the game has been available since June 2, 2022 on iOS, Android and PCthe conclusion is simple: all the players’ fears have come true. After the scam Diablo II resurrectedBlizzard manages to make it even worse.
Here are five reasons why Diablo Immortal should have been called Diablo Umoral.
5 – From recycling to nausea
Despite Activision-Blizzard’s promises regarding Diablo Immortalwho had promised that the title would benefit from the same care as an episode of the main series, with new quests, new creatures, and dungeons worthy of the name, the reality is quite different. Diablo Immortal is actually just a giant recycling concepts, designs, assets and monsters from previous games. By what excuse does Blizzard justify this recycling? The software scenario, which drives the player to 1270, 20 years later Diablo II and before Diablo III.
Blizzard did not even bother to create new hero classes. The study has regained the classes of Diablo 3 as it is: Barbarian, Crusader, Demon Hunter, Monk, Necromancer and Sorcerer return to service. The same goes for the main bosses, who are just taken from the other episodes: Leoric the Skeleton King, The Countess of Diablo 2 ... As for the final boss, of course, it’s still and always Baal. Why bother creating new stuff when it’s enough to be satisfied with the minimum service by invoking the holy fan service?
ISLANDn take the same and we start again
4 – Strawberry gameplay
What an idea to want to release a game Diablo on mobile? With its simple gameplay, the license is demanding and lets no errors pass. If the franchise has managed to be relatively playable on consoles with Diablo 3, fans will tell anyone who wants to hear it: nothing will beat the keyboard-mouse combination to be effective in Diablo. In case Diablo Immortal, the gameplay of the touch screen is priestly. You have to be as patient as a monk to let go rages over such a faint and imprecise gameplay.
It’s even a double penalty for mobile players, for if Diablo Immortal is proud to show the fact of being cross-play and cross-platform with PC users, during multiplayer games, especially during player-to-player confrontations, iOS and Android users simply be slaughtered on the chain. Impossible for them to live up to their opponents.
Et on a small screen you can not see anything
3 – It’s ugly to cry
Another consequence of having developed the game primarily for mobile, Diablo Immortal is ugly. Although the saga was never a huge hit in technical terms, it had always accustomed players to solid graphics and a dark but colorful art direction. This is definitely not the case with this latest addition to Blizzard. This mobile opus is more than technically flawed, full of flaws, and the animations are at least a generation of hardware behind it.
The flaw of much weaker hardware than what a home console or a PC offers, the mobile version offers a flat and tasteless AD, with work with almost non-existent contrasts. Players of the PC version must also experience a smoothing, as this is a barely smoothed and very lazily improved mobile version they are dealing with. It’s pretty simple: Diablo Immortal hardly more beautiful than one Raid Shadow Legend…
Diablo Legend Raid
2 – Free to play pay to win
From the moment where Diablo Immortal was announced to be free to play, fans grew concerns about it steadily. The main reason for this concern: the dose at which Blizzard would include paid items in this title. The answer is simple, the editor said so far in the amount of paid items included in the game that the overdose is not far.
In addition to the traditional virtual currencies for acquiring rare equipment, Blizzard has created a system similar to a subscription, which for an investment of ten euros increases the amount of exchange and daily bonuses. But if you forget to log in yourself for a day, the bonus is lost.
The icing on the cake: To access legendary items, you have to pay to turn the dungeons into giant lootboxes. Despite its attempts to hide the lootboxes by changing the rate at which rare items are acquired in the dungeons, Blizzard is already paying for it. In countries that ban the use of lootboxes, such as Belgium and the Netherlands, Diablo Immortal has been banned from marketing.
USthose who will play the old-fashioned way will be quickly punished
1 – a studio that does not care about players
The pay-to-win aspect is then present in Diablo Immortal as Bellular News pro players thought it should be pay up to 100,000 euros to reach the maximum level in the game and has a complete legendary structure. A statement like Wyatt Cheng, the game’s instructor, was quick to deny, but only half-heartedly. He even shared a tweet explaining that comments from players and critics were “misinformation” intended to lower the game:
“I do not like that information is misleading. There is a difference between whether or not players like a game based on its benefits (which I can accept, not all games are suitable for everyone). The world) and those who like or dislike a game based on the misinformation surrounding it. “
Lare players ready to demolish Diablo Immortal
Although the instructor and the Blizzard teams defend Diablo Immortal, the players’ verdict fell. Currently the title one of the lowest rated in the history of video games at Metacritic. With an average of 0.5 / 10 based on more than 2,500 votes, it is the worst received Blizzard game by players.
But that will not be enough to bend Activision-Blizzard: The studio has no intentions of changing its tune and intends to maintain this new pay-to-win policy, which is much more lucrative than selling a full console or pc games.