The first hours on Diablo Immortal are successful. Aside from the in-app purchase considerations, oscah12 wanted to make its opinion known on another very important topic in a game from the Diablo series. Does the title have enough content to keep high-level players engaged?
In a message posted on Reddit, he talks about his own experience. He has been playing a lot since last week and has reached level 60 and Parnagon 12. Now he will continue to evolve and encounter certain limits.
Thought you might be interested in taking a look and discussing all of this in the comments. Here is a French translation.
I’m currently at level 60 on Paragon 12 (the highest level on my server) and I’ve really enjoyed spending all my time on this game the last few days. I’ve only spent $ 5 on Battlepass so far and have no plans to spend anything in the near future. I know a lot of people have expressed issues with this game regarding P2W, but I will completely skip that part as everyone is obviously just talking about it and nothing else this game has to offer.
My biggest problem with this game is that I feel like I’m wasting my time no matter what I do, without making any real progress, and my goals are no longer clear. Let me explain to you.
When you reach level 60, there are several activities that need to be improved, but the most important are:
- Upgrade equipment
When it comes to Paragon, there is this system called Server Paragon Level, which increases every day by 2. If you are below Server Paragon Level, you get extra experience to get up to level faster (I remember I had approx. 130% XP when I hit 60). Once you exceed the server’s paragon level, your experience gain is significantly reduced (the server’s paragon level is 8, I’m currently paragon 12, so I only get 60% XP).
The intentions of the system are very clear, to introduce catch-up mechanics for players with a low amount of playing time, to target a mobile audience and also a great way for newcomers to catch up with the current active players faster.
My main problem with this system is that as a player who likes to play a lot, it becomes inefficient for me to keep getting up to level as I would rather spend my time on other activities that are not being punished, while I do smoothing. server paragon eventually catches up with me. So I’m looking for other activities to pass my time.
Then I look at the next thing, which is to upgrade my gear. What can I do to improve my equipment at this time? Ideally, I do not want to hyper-max my current gear as it will be replaced by the new difficulty level, Inferno 2, which will introduce better gears. I can only unlock Hell 2 from 30 paragons, which means I run into the paragon problem again. I would waste my time looking for better equipment. I could also try to unlock legends that I do not own yet, but that I need essence for later, but I’m already far past that.
Maybe I could start getting upgrade materials by collecting items so I can keep upgrading my equipment through the blacksmith? Well, you can see when you reach rank 6 on each of the 6 main pieces (which you are at the moment), you need Paragon 20 to keep upgrading your gear, so again I can not really do anything for to improve myself.
Select set of items? At Hell Level 1, you only have access to 2/6 sets of items retrieved from specific dungeons. It will take a few hours to get the 2 sets of items you can get, but once you get them, there is nothing else to do here (unless you want to get the most perfect with the best features, but that’s it not really worth it at this point).
And let me not get started with legendary gems, it’s probably the farthest one has the ability to grind for.
So what should I play, what should I do as a player who has reached the server’s paragon cap? The best thing for me right now is to do my daily chores and wait for the server paragon level to rise and that’s it. Nothing else is worth wasting time so easily being able to catch up after the server paragon level rises. You might be thinking as you read this: “It’s a mobile game, it’s not meant to keep me around anymore.” And to some extent I agree with you.
However, this game is not just for a mobile audience. The decision to release the game on PC opened it up to an audience targeted at PC gamers who are new to the Diablo genre or have played previous Diablo games. Diablo Immortal seems to be moving away from the “Play as much as you want” philosophy in the old Diablo games, while targeting the same gamer audience? This seems like a very strange decision to make, which has probably been pushed hard on the “Do not have a phone?” Event.
I do not think the server-paragon cap is necessarily bad, but as a game designer myself who also works on an MMO that I do not want to reveal, there are better ways to introduce catch-up mechanics in a game while allowing your best players to keep playing without feeling limited.
First, there are daily quests. This is a great way to introduce good catch-up mechanics into a game that allows low-volume players to catch up with high-volume players. Journals alone do not help newcomers, however, as they are still lagging behind in the number of journas as active players. However, I think there are also better ways to combat this problem without limiting top players. For example, it will be useful to have a good market here. Active players produce materials, and over time the value of materials decreases, making it cheaper for newcomers to acquire these materials to acquire active players. Immortal does not make much use of this aspect except the gemstones. Other ways would be to focus more on buffs rather than debuffs (because debuffs in XP are always awful) by introducing XP buffs at periodic intervals over several months for new players. Another suggestion would be to move the server’s paragon level closer to the highest paragon on that server without introducing an XP debuff and focusing more on XP buffs. There are other ideas that might work better too, but what Immortal does is far too restrictive for high rollers.
But that’s just about all I have to say about this game, I think it has potential, the game is incredibly addictive just like other Diablo games, but it does require some modifications to work.