business news Pokémon, V Rising, Dontnod … this week’s business news
Sales figures, student purchases, accounts, developer transfer window, investments … if these topics interest you, you have come to the right place. We offer you an update on the latest week’s business news.
- Pokémon Company had a record year
- Nacon conducts “a transition exercise” before the release of major games (Gollum, Steelrising, etc.)
- V Rising: already 1.5 million sales for the survival game
- Dontnod changes his visual identity and teases his projects
- Map in this week’s business news
Pokémon Company had a record year
After celebrating its 25th anniversary in 2021, the Pokémon license seems more lucrative than ever. The brand’s management company, The Pokémon Company (jointly owned by Nintendo, Game Freak and Creatures), revealed results of its fiscal year ending February 28th. The figures reached new heights 1.4 billion euros in revenue and 295 million euros in net profit, an increase of 70.4% and 123% respectively compared to the previous year. It must be said that the period was marked by the massive successes of Pokémon Legends: Arceus (12.64 million sales) and Pokémon Sparkling Diamond / Sparkling Pearl (14.65 million), not to mention the contribution of New Pokémon Snap (2, 4 million).
But the real jackpot is hidden on the side of Pokémon GO. It is here that The Pokémon Company, which manages the game with the American studio Niantic, regains the largest margin, while Pokémon games on consoles have always primarily benefited Nintendo and Game Freak. We also note in the graph below, designed by journalist Oscar Lemaire, that Pokémon Company’s profits have exploded since fiscal year 2016, similar to the launch of Pokémon GO (July 2016). The mobile game always generates more money over the yearsfor a total of more than 5 billion.
The next few months will be lively for the license with the arrival of the ninth generation of Pokémon Scarlet / Purple on November 18 on the Nintendo Switch, which will pave the way for even more merchandise.
The Pokémon Company achieved a net profit of just over 300 million euros in the past year, more than double its previous record. pic.twitter.com/lLzJNDMwCo
– Oscar Lemaire (@oscarlemaire) May 30, 2022
Nacon conducts “a transition exercise” before the release of major games (Gollum, Steelrising, etc.)
Nacon presented his financial results for the financial year ended 31 March 2022. With a turnover of € 156 million (-12.3%) and a net profit of € 10 million (-45.3%), the publisher French shows a sharp decline. In detail, gaming activity generated revenue of 54.4 million euros (-21%), while accessories held up better with 96.6 million euros in revenue (-6%) despite the lack of the latest PlayStation and Xbox consoles.
|Period||Turnover||Operating results||net profit|
|April 2021 to March 2022||€ 155.9 million||€ 13.3 million||10 million euros|
|April 2020 to March 2021||€ 177.8 million||€ 27.5 million||€ 18.2 million|
However, these results are considered “in line with expectations”, as according to Nacon it is a “transition exercise”. A significant recovery is expected for the fiscal year 2022-2023 thanks to titles such as Vampire: The Masquerade – Swansong (released May 19), Lord of the Rings: Gollum (September 1), Steelrising (September 8) and Session: Skateboarding Sim Games. Test Drive Unlimited: Solar Crown will meanwhile be released somewhere between April 2023 and March 2024 on PC, PS5 and Xbox Series, where the Switch, PS4 and Xbox One versions have been discontinued.
Nacon has also made several investments for the future to expand its list of studios and increase its production capacity.. Since the beginning of 2021, the publisher has offered Daedalic Entertainment (Lord of the Rings Gollum), Midgar Studio (Edge of Eternity), Ishtar Games (The Last Spell), Crea-ture Studios (Sessions) and Big Ant Studios (Tennis World Tour). 2). “In two years, Nacon will have invested more than € 100 million in the development of its games, and will have acquired 9 studios. To date, 46 games are under development compared to 33 as of March 31, 2021. The first investment return is expected from current fiscal year with the release of many games “, we can read in the balance sheet. The goal is always the same: to eventually become one of the world leaders in AA gaming.
V Rising: already 1.5 million sales for the survival game
After excelling thanks to Battlerite in 2017, Stunlock Studios is drawing a success of a whole new magnitude with V Rising. Since it was released in early access on Steam on May 17, the vampire survival game has been in a panic: 500,000 sales in three days, one million in one week, then 1.5 million before 31 May, all with 88% positive evaluations on Valve’s platform and a strong presence on Twitch. An unexpected phenomenon reminiscent of Valheim last year, which had recorded 2 million sales in two weeks until they reached 7 million according to the latest figures (May 2022). And like their Swedish compatriots in Iron Gate Studio, Stunlock has now worked to satisfy a massive community of gamers yearning for new content.
So far, the developers’ priorities are to correct errors, adjust the balance, optimize the servers and improve gaming comfort. The next step will be to analyze the data and feedback collected during the first weeks of the game. early access to meet players’ expectations. “The overwhelming support V Rising has received not only gives us the opportunity to complete our plans for the game, it also gives us enough time to include some of your darkest dreams of what the experience might look like. Upon full release. We can promise you something very special for version 1.0 “can we read in one communicated dated May 30th. Stunlock estimates that Early Access will last about a year.
Dontnod changes his visual identity and teases his projects
Forget Dontnod Entertainment, the studio behind Life is Strange, Vampire or even Remember Me must now be spelled Don’t Nod. Logo in support of the French company revealed a new identity on the occasion of its 14th anniversary, intended to “better reflect what Do Not Nod is today as a studio”. It must be said that the company led by Oskar Guilbert has undergone several major changes in recent years, with the opening of a studio in Montreal and a new strategy oriented around value creation, thanks to the self-publishing of new licenses. internally and an extension for publishing games designed by partner studios.
With this logo we wanted to reintroduce the apostrophe and the space between “DON’T” and “NOD”, to give full meaning to the name “DON’T NOD”. DON’T NOD consists of two words that represent, as a company and in the games we create, our tendency not to be afraid to go against the grain and crack the codes, also illustrated by D’et crushed and N’et visible inside. This new logo connects our creations – immersive and meaningful stories – to who we are as a company. Do not nod press release
Do Not Nod is currently close 320 employees in France and Canada, who share six games developed in-house, including five in self-publishing and a co-production with Focus Entertainment. By adding Gerda: A Flame In Winter, the game from the PortaPlay studio, which will be released on September 1, these seven projects correspond to the seven logos that roll in the video below. They are all destined to hit the market in 2025.
DON’T NOD turns 14, so we thought it was time for a fresh look! We have a new logo, a website and a way to spell our name to better reflect who we are. To showcase the logo, we have created a real one that you might want to see!
If you want to know more, read the news: https://t.co/oDV7O7jqAk pic.twitter.com/zcjio3C27R
– NIKKER NOT (@DONTNOD_Ent) 31 May 2022
Map in this week’s business news
- Marvel’s Spider-Man (+ its remastered version) and Marvel’s Spider-Man: Miles Morales in total 33 million sales on PS4 and PS5. A colossal figure that will increase with the arrival of the two games on PC, on August 12 and the end of 2022, respectively.
- Square Enix director Shinji Hashimoto retired on May 31 after 27 years of loyal service. In particular, he has been a producer on most of the Final Fantasy games since VIII and on the Kingdom Hearts games.
- Pokémon co-creator Junichi Masuda has left the Game Freak studio to join The Pokémon Company as Chief Creative Fellow, a position that will allow him to oversee the license’s future products and services.
- Tekken 7 has surpassed 9 million sales since its release in June 2017.
- Amazon Games has signed with Disruptive Games to release an action-adventure title across platforms that can be played in co-op and PvP. Disruptive is a California-based studio and has mostly marked itself as a co-developer on games like Godfall, Diablo II Resurrected and Tony Hawks Pro Skater 1 + 2.