Blizzard summarizes Diablo’s story before the release of Diablo Immortal – Diablo Immortal

When we talk about the story we want to tell you in Diablo Immortal with our development team, we always come to the same conclusion: this is the sequel to Lord of Destruction. *

* Warning, the following contains spoilers for Lord of Destruction.

Many of us wondered about the release of Lord of Destruction in 2001. The story followed the sinister turn Diablo II. The town of Harrogath was as gloomy as it was captivating, it was also a real pleasure to see the villain of the game in action, and the end of the story left no one indifferent. Lord of Destruction made it possible to develop a theme that is dear to the saga Diablo : In an extraordinary situation, many people make the wrong decisions and the right actions are not always enough to save the day.

Diablo Immortal takes place between Diablo II: Lord of Destruction and Diablo III.


Diablo III brings us 20 years after the events of Diablo II. At this point, Deckard Cain, the series’ most prominent scholar, becomes obsessed with the end times, and Nephalem * wakes up to pursue their fate. After Diablo IIIthe story will take an even darker turn.

Note from the developers: * In Diablo, humans are descendants of angels and demons who fled the conflict between them since the dawn of time after stealing an extremely powerful creation artifact called the World Stone. They then sought refuge in a world known as the Sanctuary, and while humans manage to survive there, their sanctuary is not quite the best place to live.

But what is the origin of all these events?

By the exit of Diablo II: Lord of Destruction, the demon lord Baal corrupted the World Stone in an attempt to poison all that his power touched. Before he could carry out his designs, a group of heroes defeated Baal, and the archangel Tyrael threw his sword, El’druin, into the heart of the damaged world stone. The explosion thus shattered the World Stone and its creative power. Faced with the loss of an artifact that allowed the creation of a world and its people, the consequences are numerous and devastating.

  • Sanctuary is no longer safe and both Heaven and Hell seem to be particularly interested in this place.
  • The essence of the world and every person in it begins to change.
  • Fragments of the world stone are scattered like uranium. Some of these fragments are still imbued with weak creative power, while others can be used to distort reality.

So that’s where we’re right now. Diablo Immortal.

Can you cleanse this world of ruins? How far should you go? How do you keep fighting by chaining Pyrrhic victories? Do you want to give the torch to someone else?

Old acquaintances and new friendships

Diablo Immortal tells primarily the story of your quest to contain The Shattered World Stone, and also the story of the people who lived at that time. Some faces will be familiar to you, such as those of Deckard Cain, Charsi, Kashya, Akara, Xul and Valla, but you will also meet new people. Finally, Diablo Immortal It will also allow you to discover the history of the central and active city of Westmarch, one of the few bastions where you can find stability in the Sanctuary.

Place the story on Diablo Immortal between them of Diablo II and Diablo III allows us to evoke characters, factions and places loved by the community, but also to invent new ones, such as:

[PNJ] Rayek “Barbarian Rayek is a prodigy. He is the inventor of the Infernal Reliquary, an extraordinary device designed to locate the most destructive demons and capture their essence when killed. Rayek hopes to be able to use his creation to stop demonic attacks before they occur, thus countering the doom that befell his homeland by preventing it from claiming more victims. As Rayek faces demons that are too strong to handle alone, he calls on troops of adventurers and adventurers. Although unstable, The Infernal Reliquary of the Wrathful, Rayek’s first infernal reliquary, could well be used to channel power from defeated demons to a particularly ruthless subject. The risk of such a process is not known to date.

[PNJ] Deckard Cain the Elder “In the Sanctuary, few people reach the venerable age of Deckard Cain, and his adventures are far from over. A sage, a traveler, and a beacon of hope for many, Cain has used his wits and his research to combat evil in He is currently based in Westmarch, in a dusty workshop that could fire at any time from the many candles Deckard Cain lights day and night.Cain was instrumental in fighting Primal Demons, Mephisto, Baal and even Diablo (twice.) But the world has changed and his knowledge is reaching its limit.

[PNJ] Charsi – Charsi is a unique and bubbly blacksmith who spent the first years of her life with the apostate Blind Eye Sisters community in the camp in the middle of the forest, where she forged arrowheads and repaired arrowheads. After arming the heroines and heroes who fought against the original demons, she began to feel cramped in her lands. She now runs her own smithy in one of the busiest squares in Westmarch. It should no longer establish its reputation, but it is still unknown whether a big city like this will be as inviting to Charsi as its former community.

[Zone] The Shassar Sea – Two bandits are fighting for the few resources in the Shassar desert, one hoping to continue the legacy of Fahir’s cruel empire, the other seeking to transcend it. But regardless of the outcome of the battle between the amber leaves and the sand scorpions, the only ones who really rule over Shassar are the vermin and the scavengers that hunt corpses under the desert sun. The secrets of this place may well prevent the fragments of the world stone from falling into the wrong hands … but some things should rather be buried forever.

[Zone] Mount Zavain “Long ago, the blood soaked Zavain’s land when the knights of the founder of Westmarch and the Veradani monks who had sworn allegiance to Ivgorod clashed. The people of Zavain are still deeply affected by this ancient murderous rivalry. Khazra activity has increased , and the abominations committed by the goats are now more evil and ingenious than ever.The valleys are covered in thick dark fog, condemnation emanates from the shadow of the mountain, and it is only a matter of time before the completely overwhelmed and under-equipped soldiers of Sentinel’s Watch sink. .

[Zone] vestmarch – Founded at the height of the Rakkis Crusade, Westmarch has grown from a small port in the southwest to one of the largest cities in the Sanctuary. It is ruled by a hereditary monarch, King Justinian, and endures despite rapid upheavals such as the weakening of Zakarum’s prominent faith, the reception of many refugees to the north, and the handling of growing tensions between “ordinary” and nobility. “Justinian’s fascination with collecting magical artifacts, such as the Riftstones and the Einfrinn tree, have seen what was once the “City of Light” change further.

[Faction] The immortal “Immortals are holy knights with enormous power given to them by the Eternal Crown, a very ancient artifact. They are tasked with protecting the Sanctuary from demons, but their formidable power puts them in danger of corruption or spectacular consumption. Most immortals are elite Westmarch knights, but their allegiance to Daedessa, the former leader of the Nephalems who raised them, and to the crown, which strengthens their power and thirst for magic, is all the more important. a kingdom or a period, rests on their shoulders.

[Faction] The shadows – The Shadows are overseers, saboteurs and spies who control the immortals and give them sacred challenges to overthrow and replace them should too many be corrupted. They only admit new members after careful evaluation and meet secretly in Westmarch, though they are said to gather in a “Court of Whispers” under the city. Some Shadows want to control the mighty power of the immortals and regard their duty as sacred. Others are simply attracted to the violence and chaos they create when they put the defenders of the Sanctuary to the test.

Quests and history

Diablo Immortal tells you its story in several different ways. Sometimes you just want to play for a few minutes. And other times, you prefer to make yourself comfortable with what awaits you. We try to satisfy your desires while preserving the fast-paced story that only players can move on. We also store textbooks and other small grains of gold throughout the game to keep those who want to explore this world larger than life while exterminating the demons.

Our main types of story quests (available solo or in groups) are:

  • main task – the central, interconnected story that takes you from one area to another and begins in Wortham.
  • Elite Quests – a large number of tasks in several steps, which are not necessarily related to the main task, but which require time to complete. These quests can be given to you by the hot-haired Taite in Westmarch in exchange for an Adventure Journal, which you get by completing certain Codex objectives. Elite quests usually allow you to collect unique rewards, fight bosses and chat with many characters.
  • Side quests – small side tasks characterized by the meetings you want to do. If you have played Diablo IIIthese are very similar to events in the game. An impromptu ambush, someone asking for your help … Every area of Diablo Immortal is full of side quests for which you will get reward chests at random. On Hell I + difficulty level, hothead can also give you a random side mission in an area. Since the end of the limited beta version, we’ve added over 50 new side quests to the game.

We also decided to add new spy contracts, unique quests for the Shadow faction. Contracts introduce (and nurture) conflict between the immortals, protectors of the Sanctuary, and the spies who love to torment them. Many Shadow Contracts can be played solo, so if you are not playing PvE or PvP in a group, you can still find what you are looking for in the darkness of Westmarch.

The history about Diablo Immortal will not end when the game comes out on 02/06. We are already preparing new areas related to the main mission, as well as new Elite and secondary quests. All this will always be offered to you for free.

Our team is committed to reaping the benefits of the MMO genre where Diablo Immortal. We want to evoke the places closely linked to Westmarch, explore the escalating conflicts between the proud immortals and the rebuke Shadows, and address the battle between the monks of Ivgorod and the paladins involved in the Crusade in Rakkis. It turns out that we have a lot to say.

We look forward to living this adventure by your side!

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