Metaverse & AR / VR creation platform for children

Over the past 6 months, Hatch Kids has grown organically to reach over 1.1 million users in 150 countries through school, government, and ed-tech partnerships, with 75% of users coming from the United States and Canada. Other major geographies include the United Kingdom, Australiaand India. Students have created over 3.6 million projects on the platform to date.

Speaking of Hatch’s vision, Co-founder and CEO of Camp K12, Anshul Bhagimentioned “There are over 100 million child coders today who use a variety of free coding platforms to learn how to code by creating games and apps. These platforms are incredibly effective and they set the stage for the children’s coding movement in 2007, but the vast majority of them is limited to creating 2D projects, designed for the age of smartphones and screens.As technologies such as augmented reality and virtual reality become mainstream, we need to upgrade the tools that children learn and educators teach, to modern applications and content formats .. We designed Hatch as a code platform for children in the age of metaverse.We want to give over 100 million young children their first AR / VR creation experience and confidence to be builders in the inevitable future of mixed reality instead of passive consumers of that.”

The platform is now used by governments (including the government for delhiin India), and hundreds of schools and educational technologies around the world. In December, Hatch Kids appeared on Code.org as an Hour of Code activity and today has become the # 1 most popular activity for students in grades 6-8 and the 3rd most popular activity in the entire Code. org “Hour of Code” ecosystem.

The team expects more than 2 million MAUs from here December 2022driven by both direct-to-student consumption as well as partnerships with more than 1,500 schools, edtech and other public authorities globally by the end of the year.

About Hatch Kids:

Children’s hatch is a free online creation platform for kids that makes it easy for students ages 6-18 to create 3D, Augmented Reality (AR), Virtual Reality (VR) and Metaverse experiences at a time when kids are fascinated by 3D games like Roblox and Minecraft, and yet mainstream coding platforms for kids are still limited to creating 2D projects.

Hatch Kids supports all age groups and experience levels from K-12. Younger students and beginning coders can create using a block-based visual programming environment similar to MIT Scratch, while older or more experienced students can create advanced 3D applications using MIT Scratch. JavaScript help. Students can instantly publish and share their creations on millions of supported devices, including iPads, smartphones, professional VR headsets, laptops and desktops via a simple QR code scan or link sharing.

Educators, organizations, and parents can use Hatch Kids to teach children coding and other STEM subjects in the most immersive way (children learn best when they are engaged, and nothing is more engaging for a child than creating 3D worlds, which he / she can walk around and share with friends). Hatch Kids is compatible with iPad and Chromebook for school use.

About K12 camp:

Camp K12 is an online global school for 21st Century skills, teaching coding and other STEM subjects for children ages 5-18 through interactive and fun live online sessions that work 10 times better than the status quo. what. The company traveled $ 16 million to date, led by Elevation Capital and Matrix Partners India, and serves over 400,000 students across North America, Middle East, Indiaand Southeast Asia.

About the creators

Anshul, co-founder and CEO of Camp K12, has been passionate about creating programming tools for kids and making programming easy and fun for kids for over a decade. He read computer science at MYpreviously held development roles at companies such as Google and Microsoft, and was part of the team at MY who developed “MIT AppInventor”, a free online platform that allows children to design, code and publish mobile apps on smartphones without prior experience.

AppInventor is now used by more than 13 million students worldwide, and in an era of smartphone development, it was the first platform to make mobile app creation accessible to children. Anshul hopes to repeat that feat in Metaverse and the AR / VR era today with the creation of Hatch Kids.

SOURCEcamp K12

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