GTA VI: Can the great success of GTA V be a handicap? Take-Two CEO answers

Play news GTA VI: Can the great success of GTA V be a handicap? Take-Two CEO answers

It’s one of the decade’s hits with Minecraft. From the top of its 165 million copies sold in less than nine years, GTA V has set the bar very, very high. So high that the 43 million in Red Dead Redemption 2, a stratospheric number, seems very small. But could this total success constitute a handicap for the one temporarily called GTA VI?

As we know in terms of sales and expectations, it’s always harder to make a sequel than a first game, and so much the more so when the first title is a success.

Subsequent GTA V, a more than complicated challenge to take up

Grand Theft Auto V is not a first game, but it is far crushes the other opuses of a license that was legendary even before it was released, setting a precedent. It has been officially known for a few months the next GTA is under development, even though we do not have any platforms, titles or release windows. Some rumors point to a game that would take place in Vice Citybut nothing is certain at the moment.

Still, Grand Theft Auto VI will have the heavy task of succeeding GTA V, and so much to say that it will not be easy. How to get after a title that has sold over 165 million copies and how succeed in avoiding an unfavorable comparison even with e.g. 50 million units sold? In addition, the public that is now huge many expectationsand it becomes difficult to please everyone.

Take-Twos strategy? Case by case and accurate forecasts

This question about “after GTA V” was asked to Strauss Zelnick, CEO of Take-Two Interactive, by our colleagues from Games Industry. More precisely, the question relates to the fact of making disappear equation sales estimates after the success of GTA V. To this question Strauss Zelnick answers:

Yes, yes, it does, as you might expect. I do not know if we are trying to live up to expectations. When we make our forecasts, our job is to cut into the bone and tell the market what we think will happen. We will do the same here. But we usually do not take chances by just saying the results of the latest plus X release.

We look at the title itself and (try to see) how we think it’s going to work, the Metacritic scores we expect to get. We do Metacritic score simulations before release. We are generally pretty good at our predictions. Typically, we exceed our forecast, and it is a reflection of hard work to get there, not a reflection of a reduction in the forecast.

GTA VI: Can the great success of GTA V be a handicap?  Take-Two CEO answersGTA VI: Can the great success of GTA V be a handicap?  Take-Two CEO answers

In other words, on Take-Two, we detach the titles of the previous opuses, try to be as specific as possible about the reception of a new game, as well as the behavior of the market from his point of view. It is clear that the publisher, like many others, based on Metacritic rating to reassure or satisfy shareholders.

GTA VI: Can the great success of GTA V be a handicap?  Take-Two CEO answers

A method long disputedbecause if Metacritic allows the public to get an overview of the receipt of a game around the world by collecting and weighting the tests performed in many countries, it still is often at the same time as bonuses received by developers. Destiny’s rating (76) would have missed out on $ 2.5 million in bonuses, and Fallout New Vegas would have missed its target by one point at the time (74, as 75 unlocked the bonuses).

However, many other studies rejected this principlebased instead on sales, or the distribution of bonuses no matter what, as CD Project for Cyberpunk 2077. The heads of the Polish studio had first thought of a system based on assessments and the date of completion, before changing their minds All things considered.


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