Starfield: the creator of God of War seriously criticizes the Xbox boss after the postponement | Xbox One

Unfortunately, the most important news of the week was not good news. Bethesda has announced the postponement of Redfall and Starfield games, the only two games from Xbox studios that had a release date for this year. While waiting to find out which Xbox games will be released this year, the creator of God of War did not go out of his way to criticize the game manager at Microsoft.

God of War creator Phil Spencer calls bad for development management

It was in his latest podcast that David Jaffe, the creator of the God of War series on PlayStation 15 years ago, talked about the postponement of Redfall and Starfield to next year. Already known for not having his tongue in his pocket, he clearly threw the management of Phil Spencer regarding the release of games from the Xbox studios.

You suck, Phil Spencer. You are me when I was 28. I knew I could get pregnant, I knew I could have business ideas at least back then, my brain was directly connected to the spirit of the times. It took me seven, eight, nine months to realize that I could not produce a game at all, let alone a game that I also instructed … It made me realize that there are things we are good at, even good to, and things we are not.

The words are harsh, and David Jaffe advised Phil Spencer to go into therapy. “You are not good at this role […] man, this is not an isolated case. »

By saying that this is not an isolated case, David Jaffe refers here to the other game releases that Xbox has had to announce in recent years. Halo Infinite was certainly the best example, where after a year of delay, the developers still failed to release the game’s cooperative and Forge modes in time. These conditions were postponed several times and are today a little later this year.

According to Jaffe, a large exposure is not necessarily a problem in itself, but it becomes so when there is nothing to eat next to it.

David Jaffe still admits that Phil Spencer is a visionary

Phil Spencer, for his part, responded to Xbox fans after the postponement of these two major games. He remembered that this type of decision was always hard to make, but that he supported his teams to get out of the fights when they were really ready. He said, however, that he heard feedback from the community and wanted to “better live up to expectations. Without specifying what it was, we imagine here that the Xbox studios will now be more careful when it comes to announce a release date.

David Jaffe is not really known for having his tongue in his pocket. Last year, when rumors of a new Twisted Metal game (a franchise he was helping to create) surfaced at Sony, he directly threatened the manufacturer when he found out he had not been called back. “I know things. I know where the corpses are buried. And I even know who hit the trigger before they buried the fucking corpses … You should have called me. I’m not saying I want to reveal things, “It’s going to hurt people’s feelings because I do not want to be an asshole. But … you should have called me. You should have called me.”

The creator’s comments to Phil Spencer are harsh, but he still admits that the boss of the Xbox remains a visionary and says he loves Phil Spencer’s vision with Game Pass. “You’re so close, Phil Spencer. Your plan is solid, your infrastructure for these studies is solid, it’s great, but you do not know how to manage. You just do not know how to do it.” he added.

Although Phil Spencer was part of the team behind the Xbox One, he has greatly transformed the Xbox since taking over. As we have explained in several articles since, it was he who knew how to re-motivate his troops after difficult years and with the support of Microsoft CEO Satya Nadella.

Phil Spencer has worked hard for inclusion, pushing the Xbox Game Pass even further and revitalizing the brand with new consoles and acquisitions of major studios. At the moment, and after a particularly prosperous year 2021, it is clear that it will still take some time before Xbox releases find their marching pace.

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