better image quality, but more moderate IPS gains than FSR 1.0

A review of TechPowerUp and Tom’s Hardware US test, which comes to the same conclusion: FSR 2.0 is a real success.

AMD’s FidelityFX Super Resolution 2.0 technology is available for gaming death loop since 12 May. During the presentation last March, AMD promised better image quality than FSR 1.0 at the expense of slightly higher resource consumption. Verification through two tests; one made by W1zzard for the TechPowerUp page, the other by Aaron Klotz for Tom’s Hardware US page. We will mainly focus on the other, which has the advantage that it accurately informs the average number of images per second. second allocated by FSR 1.0, FSR 2.0 as well as DLSS from NVIDIA and this, for different graphics cards.

better image quality, but more moderate IPS gains than FSR 1.0

For the purely visual aspect, TechPowerUp offers the video below that opposes FSR 1.0, FSR 2.0 and DLSS 2.3 in several scenes of the game death loop. You can see full screen still images in different definitions of the source.

Some further comparisons are offered by Tom’s Hardware US in 1080p.

Image 2: AMD FSR 2.0: Better image quality, but more moderate IPS gains than FSR 1.0
death loop native 1080p

IPS gain

In terms of gains in frames per second, AMD had announced the color, FSR 2.0 is less economical than FSR 1.0. At 1080p / Ultra, a Radeon RX 6700 XT has an average of 110 frames per second. The FSR 1.0 quality mode pushes the counter to 149.4 and 167.6 in performance mode. Under the same conditions and with the same conditions, FSR 2.0 tops with 135.8 IPS in quality mode, 152.2 IPS in performance mode. In any case, the gains in terms of native rendering remain significant, of course.

Image 6: AMD FSR 2.0: Better image quality, but more moderate IPS gains than FSR 1.0

With a GeForce RTX 3070, the performance differences between DLSS, FSR 1.0 and FSR 2.0 are very small at 1080p. These technologies provide about 10 images per second. extra compared to the original definition.

Figure 7: AMD FSR 2.0: Better image quality, but more moderate IPS gains than FSR 1.0

Same experience, but in 2160p this time. While FSR 1.0 quality mode allows the Radeon RX 6700 XT to average above 60 FPS, the FSR 2.0 lowers with the same setting frame rate about 50 fps. In the case of the GeForce RTX 3070, DLSS Performance offers the biggest boost in FPS.

Script Radeon RX 6700 XT GeForce RTX 3070
native 2160p 35.1 35.9
FSR 1.0 Quality 60.8 57.7
FSR 1.0 performance 79.7 74
FSR 2.0 Quality 51.4 52.3
FSR 2.0 performance 67.5 67.1
DLSS quality 52.4
DLSS performance 76.9
Average number of images per second on death loop and 2160p / Ultra

What about older graphics cards?

Since not everyone is as lucky to have such a new graphics card as a Radeon RX 6700 XT or GeForce RTX 3070, our colleague has also performed some measurements with older references: GeForce GTX 1080, GeForce GTX 970, RX Vega 64, RX 480, by 1080p / Ultra for everyone except the proven GTX 970 at 1080p / High.

Script GeForce GTX 1080 GeForce GTX 970 RX Vega 64 RX480
native 1080p 73 39 68.5 37.1
FSR 1.0 Quality 93.2 48.4 86.3 44
FSR 1.0 performance 107.4 53.8 98.6 48.3
FSR 2.0 Quality 86.1 45.1 80.3 40.2
FSR 2.0 performance 96.9 48.5 90.1 44.2
Average number of images per second on death loop in 1080p / Ultra or High (GTX 970)

Conclusion

In conclusion, Aaron Klotz believes that AMD “Did a great job with FSR 2.0 by finding a way to deliver image quality similar to DLSS 2.0 without the hardware requirements that NVIDIA’s upscaling technology requires” ; FSR 2.0 actually has the advantage that it can accommodate a wide range of GPUs, including old and competing ones.

Same story for W1zzard from TechPowerup. The latter writes: AMD has done the unthinkable: the new FidelityFX Super Resolution FSR 2.0 is excellent, as good as DLSS 2.0, even DLSS 2.3. “Sometimes it’s a little better, sometimes a little worse, but overall it’s a huge win for AMD.”.

At this stage, the only issue finally concerns the adoption of FSR 2.0, subject to the goodwill of the developers, who will implement the technology in their productions. So far, the only game that benefits from FSR 2.0 death loop. AMD has formalized a dozen titles that will soon take it into use. By comparison, in just under a year, FSR 1.0 had gone from 7 games at launch to over 80.

Sources: TechPowerUP, Tom’s Hardware US

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