Metaverse in the entertainment market – 33% of growth will come from North America | Opportunities are evolving with Aomen City and Epic Games Inc.

NEW YORK, May 13, 2022 / PRNewswire / – Metaverse in entertainment market facts at a glance

Technavio has announced its latest market research report entitled Metaverse in Entertainment Market by End-user and Geography – Forecast and Analysis 2022-2026

  • Total pages: 120

  • Companies: 10+ – Including Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp., Tencent Holdings Ltd. and Tetavi Ltd., among others.

  • Cover over: Main drivers, trends and challenges; Product information and news; Value chain analysis; Native market analysis; Landscape of vendors; COVID Impact and Recovery Analysis

  • segments: Film production, music companies, OTT platforms, TV stations and more

  • Geographies: North America, EuropeACPA, South Americaand Middle East and Africa

Learn more about market dynamics. Download our sample report

that Metaverse in the entertainment market the size must be increased by $ 28.92 billion from 2021 to 2026, with an acceleration 8.55% CAGR according to Technavio’s latest market report. 33% of market growth will come from North America in the forecast period. The United States and Canada are the main markets for the entertainment meta-universe in North America. The growth of the market in this region will be faster than the growth of the market in South America and AME. The rapid convergence of the entertainment industry and the traction of the gaming culture, together with the integration of gaming services into service offerings from major entertainment brands and increased investment to create gaming experiences and more immersive entertainment, will facilitate the metaverse in the growth of the entertainment market. North America over the forecast period.

Download example: for more information on key countries in North America

Overview of suppliers-

that Metaverse in the entertainment market is concentrated, and suppliers implement growth strategies such as focusing on delivering products through multiple distribution channels to compete in the market.

Find additional highlights about suppliers and their product offerings. Download sample report

Latest drivers and trends driving the market-

Metaverse in the entertainment market pilot:

  • The key factor driving the global metavers in the entertainment market growth equates to increased consumer spending on virtual concerts, events and more.

  • The media and entertainment sector in India hit $ 19 billion by 2020, according to the India Brand Equity Foundation Organization (IBEF), and is expected to reach $ 25.9 billion by 2023.

  • The significant increase in the demand for virtual events along with the increase in the number of people attending concerts and events will further propel the industry forward.

  • Immersive technologies such as augmented reality and virtual reality are evolving at a rapid pace and reach approx. $ 128.36 billion by 2020, according to the UK Department for Culture, Digital, Media and Sport.

  • These factors will contribute to the growth of the market direction during the forecast period.

Metaverse entertainment market trend:

  • Increasing consumer adoption of online games is one of the biggest entertainment market trends, which is expected to positively impact the industry during the forecast period.

  • Metaverse provides an immersive visual experience that supports new technologies such as blockchain, IoT and 3D visualization.

  • According to KPMG surveys, online gaming will reach 510 million people by the end of 2022, up from 360 million by 2020.

  • People are attracted to the metaverse because the game continues to exist after the players finish their session.

  • Growing use of advanced gaming technologies, changing consumer entertainment choices and rising income levels will further support the growth of the market in the coming years.

Find more information on various other market drivers and trends – Download sample report.

Do not wait, take a strategic approach and increase your business goals with our Entertainment Metaverse Market Forecast Report – Buy now!

Also talk to our analyst and get more information about this market report. Our analysts can also help you customize this report to suit your needs. Our analysts and industry experts will work directly with you to understand your needs and provide you with personal data in no time. For customization – Talk to our analyst now!

Related reports –

Metaverse within reach of the entertainment market

Report cover


Page number


Reference year


Forecast period


Growth momentum and CAGR

Accelerates at a CAGR of 8.55%

Market growth 2022-2026

$ 28.92 billion

Market structure


Annual growth (%)


Successful market contribution

North America with 33%

Competitive landscape

Leading companies, competitive strategies, the extent of consumer engagement

Profiled companies

Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp., Tencent Holdings Ltd. and Tetavi Ltd.

Market dynamics

Parent market analysis, market growth drivers and barriers, fast and slow growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for the forecast period.

Personalization area

If our report does not include the data you are looking for, please contact our analysts and customize the segments.


1. Summary

2 Market landscape

3 Market size

4 Five forces analysis

5 Market segmentation by end user

6 Customer landscape

7 Geographical landscape

8 drivers, challenges and trends

9 Supplier landscape

10 Supplier analysis

11 Appendix

  • Demand for Infrastructure as a Service (IaaS): The ongoing migration of local infrastructure to cloud-based services is affecting the revenue of original server equipment (OEMs) manufacturers, although the negative impact on them is slightly milder than the impact on storage equipment. The emergence of IaaS has had a strong impact on the hardware market. The main advantage of IaaS is that it allows companies to scale operations or implement workflow innovations without having to invest significantly in warehousing and servers for the traditional hardware environment. At the same time, cloud-focused infrastructure costs are expected to increase in terms of server, disk storage, and network hardware.

About us
Technavio is a global leader in technological research and consulting. Their research and analysis focuses on emerging market trends and provides practical insights to help companies identify market opportunities and develop effective strategies to optimize their market positions. With more than 500 specialist analysts, Technavio’s report library consists of more than 17,000 reports covering 800 technologies spanning 50 countries. Their customer base consists of companies of all sizes, including more than 100 Fortune 500 companies. This growing customer base relies on Technavio’s comprehensive coverage, in-depth research and dynamic market intelligence to identify opportunities in existing markets and potentials and assess their competitive positions in changing market scenarios.

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