Warhammer 40,000: Chaos Gate – Daemonhunters (as we just want to call it Demon hunters to spare your humble editor’s fingers) left little room for speculation during our last meeting. We knew that Complex games took the very demanding path off XCOM-like. After only a few hours of play, it was also clear that the title succeeded in this dangerous exercise with a certain panache. Now the hardest part is: to confirm that the good impressions were not window-splitting, but in fact a bold alternative to a genre haunted by the model of FIRAXIS game. To this we went to search the corruption in the depths of the galaxy for dozens of hours, just for you.
The developers have used the recipe for success to the letter.
And the least we can say is that the cosmos is in an unnamed mess. The four gods of chaos are at work in this universe. One of them, Nurgleis even tantalizing enough to trigger a sector-wide plague. L ‘Hatchingit is its name, would have had time to carry out a genocide if the imperial vessel baptized Sententious had not straightened the tip of the nose in the corner. On board are you, acting commander, since the previous holder gave his life during the last campaign. There is also, and above all, a small group of genetically modified elite soldiers who belong to the Order of Gray knights. It is under your command that these knights in shining armor will purge the menace with great reinforcements of futuristic swords, impressive cannons, and psychic powers.
Problem, the sector is gigantic and you only have one small ship, damaged by the last campaign to make things worse, to cope with all this mess. We need to be strategic in order not to be overwhelmed by this galloping epidemic, and that is good, because it is the first pillar on which everything rests. XCOM-like worthy of the name. Warhammer 40,000: Chaos Gate – Daemonhunters comes out with honors on that page. It must be said that there are things to plan on board Sententious. It starts slowly with research to unlock benefits and bonuses for use in the field, but soon you will need to turn to the performance of your machine if you want to increase power. Increase the size of your contingent, speed up construction, increase the speed of research … Without limit, the possibilities are numerous.
Where Daemonhunters is really generous is in the arsenal it makes available to you. A complete equipment that continues to grow to the extent that it is possible to regain it at the end of each mission. Even within the same category, no two objects are alike. An ideal playground for anyone who likes to specialize their soldiers for hours (in addition to the aesthetic adaptation that should delight fans of the universe Warhammer 40K). If the strategy aspect does not pay much at the start of the campaign, it is clear that this facet of the game exceeds our long-term expectations, while still remaining fairly unanimous given the genre. Let’s say the surprise comes primarily from the amount of content offered by Complex games and the relevance of each element in this great whole, viz Warhammer 40,000: Chaos Gate – Daemonhunters. A good variation, which we also find in the game’s eight classes, synonymous with a complete experience that honors the work of Complex games.
Between two preparation phases and a few random events, find time to patrol the area to carry out the missions incumbent on you. For this you need to move Sententious from the campaign map and try to get to the various mission locations that pop up on a regular basis. However, it is impossible to get anywhere at once. As for the rest, it is necessary to choose its operations carefully under punishment to seeHatching increase in neglected areas. While we appreciate this challenging format, acknowledge it Complex games chose the simple and effective method. This loop off gameplay should not surprise anyone, more than the goals of the missions, which are quickly redundant and generally content to invite us to destroy the source of the infection.
The goals of the missions are quickly redundant.
However, there is nothing to complain about, these are characterized by more delicate storytelling missions, which especially include boss clashes. Just enough not to go around in circles, though, as mentioned above, the interest in turn-based tactical battles lies primarily in the different ways of playing that can arise from the class / equipment combination. If he is clinical in his approach to XCOM-like, Warhammer 40,000: Chaos Gate – Daemonhunters still trying to impose his paw.
We see this, for example, in its desire to create highly modular battlefields where the destruction of bridges, covers and certain elements of the landscape can be used to your advantage. The same goes for ubiquitous hand-to-hand combat or the ability to impose significant penalties on the enemy in the event of a critical hit. Without saying that Daemonhunters comes out of the shackles in which it has locked itself, it must be acknowledged that the title has a small identity to assert that allows it to escape status as a replacement.
Complex games goes to the essentials, it is in his honor, but in doing so he forgets to take care of the packaging of his title. Warhammer 40,000: Chaos Gate – Demon hunters fight to seduce us into shape. It is not for lack of wanting to impress us. Except that it’s precisely his ambition that costs him dearly. She floats over what we could see. Demon hunters connects the intermediate sequences and the close-ups well-classified, while the quality of its animations seems to us dated. The main characters largely lack credibility when they move. And if the fights themselves avoid this pitfall, they still inherit camera angles that are a stain at the time of the actions in slow motion intended to be stylish. We spent so much time watching executions behind a wall that we ended up believing in a censorship system that is nonetheless generous in terms of hemoglobin and decomposition. There are minor issues. This is not the case with the game’s interface, which very (too) often lacks readability. The sometimes approximate French translations do not help to navigate, but it is often a useless avalanche of information that punishes the title. In rarer cases, we also regretted the presence of errors, primarily crashes. The kind of thing that will eventually be fixed, but which still looks bad when launching a new title.
This youthful mistake does not stop us from welcoming Warhammer 40,000: Chaos Gate – Daemonhunters as it should be, that is, as a fairly solid alternative to the genre it embraces. Although we secretly hoped so, we did not expect it Complex games transcends tradition XCOM-like. On the contrary, the developers have applied the recipe for success to the letter and made rare sprains only to slip in with welcome innovations. In this, Demon hunters is a success in the sense that it manages to blend the strategic dimension and turn-based tactical combat into a harmonious whole that lacks challenge. A little to give back, but in the end not so much given the amount of fighting styles of your knights and the many weapons and accessories that are able to transform this experience that does not hesitate to give of its person.
You can buy Warhammer 40,000: Chaos Gate – Daemonhunters from Gamesplanet for € 39.99 instead of € 44.99.
- The mix between strategy and tactical combat still works just as well
- A strategic dimension far from being stingy in opportunities
- Some fantasies in the tactical part, which allow him to stand out from the crowd
- Exciting boss fights
- Something of a challenge in dealing with emergencies in the sector
- Terraformable cards
The smaller ones
- Not surprising gameplay
- Insufficient animations and intermediate sequences
- Bugs and other crashes
- Review interface
- Slightly repeated missions