Sony, Nintendo: Sales in cans that have lead in the wing?

business news Sony, Nintendo: Sales in cans that have lead in the wing?

There was a time when bricks and mortar sales accounted for almost all of the video game giants’ revenue. The world was so simple. The customer went to a store, bought his box game and played it with joy and good humor. But with ever faster internet connections and the advent of hard drives in our consoles, our ways of consuming have evolved along with business models. We started buying DLCs, season tickets and then 100% digital games. Today, that part of the dematerialized is crucial to the good economic health of our giants. The proof with the latest reports released by Sony and Nintendo.

The good numbers of 100% digital are anchored in the long run

Sony, Nintendo: Sales in cans that have lead in the wing?

This morning, Sony and Nintendo both released their accounts for the fiscal year 2021. Figures released the same day reveal some similarities, such as a slight drop in sales of PlayStation 5 and Switch. . What the figures once again show is that the income from the dematerialized has become crucial for the producers.

At Sony, the figure, which includes sales of digital format and DLC games, was 1.424 billion yen (10.3 billion euros), a slight decrease from the previous year, despite a better last quarter than the previous one. The revenue from the strict sale of games in digital format is nonetheless increasing, 570.842 million yen (4.1 billion euros) compared to 542.484 million yen (3.955 billion euros) for the fiscal year 2020. The share of digital (gaming + DLC) represents 53% of revenue.the business in the Game & Network Services segment. It increases to more than 62% if the revenue from the Network Service branch is excluded. In terms of software, dematerialized now represents 66% of game sales on PlayStationcompared to 65% last year.

Sony, Nintendo: Sales in cans that have lead in the wing?Sony, Nintendo: Sales in cans that have lead in the wing?

On the Nintendo site, we recognize “strong sales”Downloadable versions of more Switch games as well as increased sales of additional content, most notably Animal Crossing: New Horizons Happy Home Paradise expansion and Mario Kart 8 Deluxe Booster Course Pack. Ancestors of Mario explain that the good numbers associated with digital sales, combined with the good health of Nintendo Switch Online, helped increase digital performance by 4.5% compared to the previous year and reached 359.6 billion yen ( 2.6 billion euros). At Nintendo, 100% digital (microtransactions, dematerialized games, etc.) represents more than 42% of software-related revenue. A globally stable result compared to last year. However, the number of downloads of boxing games increased in the fourth quarter and almost reached the level of the first quarter of 2021 (66.8 billion yen, 487 million euros).

Sony, Nintendo: Sales in cans that have lead in the wing?Sony, Nintendo: Sales in cans that have lead in the wing?

They dematerialized stronger than ever?

Sony, Nintendo: Sales in cans that have lead in the wing?

These dematerialized results, if quite close to those observed last year, are actually quite impressive. when we take the time to contextualize. The figures for the previous financial year (FY20) were based on a period from 1 April 2020 to 31 March 2021. However, this period was disrupted by containment phases required due to the health crisis worldwide. This spawned one blast consumption of games in digital format. Some analysts predicted a sharp drop in this figure when the situation returned to normal. Although there were still restrictions at the time of recording the results (April 1, 2021 to March 31, 2022), they were not comparable to those encountered a year earlier. What these results are beginning to prove is that Covid or not Covid, the players seem to have really adopted the dematerialized in their way of accessing video games.

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