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Could not have escaped you … The Facebook group will Meta.
Renaming, changing logo: the white “F” on a blue background becomes a blue (twisted) infinity sign on a white background.
This change is supposed to reflect the group’s new ambition: build Metaverset.
What is Metaverse?
The so-called “Metaverse” is still very blurred To many people.
But here’s what Andrew Bosworth, Facebook’s chief technology officer, has to say:
“The Metaverse is a set virtual rum that you can cabinet and to explore with people who are not physical same place as you “
But for me, this definition has a serious problem: it could be the definition of a social network or an online game.
However, Metaverse is NOT a next generation social network.
There is a huge difference between Metaverse and a social network like Facebook or an online game like World of Warcraft.
The difference is that right now, if you go to Facebook or WoW, you will do so while sitting behind your screen.
Metaverse will take you IN on the screen.
As in Matrix.
Create a world that is inserted between your gaze and reality …
But how is this possible?
It is simple.
It should be noted that technological revolutions are generally due fusion of two already existing technologies.
The smartphone is the mobile phone + internet.
Autonomous vehicles are cars + artificial intelligence.
The meta-verse is the Internet + Virtual Reality
Here, in my opinion, the correct definition of Metaverset.
It is the fusion of two already existing technologies that makes it possible to create a virtual universe where one can immerse oneself completely.
If you’ve ever tried a virtual reality (VR) headset, you know what I’m talking about.
VR headset (see picture) transports you to one different visual universe.
When you look at a screen even when you are busy, you always are in reality.
Next to the screen are your hands, the desktop on which your computer is located … And if you turn around, you will no longer see the screen.
With a VR headset it is your vision as a whole which is taken to another universe.
If you turn around, it is always this parallel universe that is in front of you. You do not have more eye contact with reality.
In short: little by little, as we build Metaverset, we always bring more of your senses in a parallel universe.
First, a headset will cut off your view of the real world so that you only see a virtual world.
Then this helmet will integrate headphones so that it is the sound of this virtual world that reaches you.
Sight and hearing are the simplest senses to “cut” from reality. But there is only one first stage.
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What is the next step?
I have to be honest: I do not know what is actually going to happen.
But I am like everyone else, I have my assumptions. And I document myself.
In my opinion, the next developments of Metaverset will be of 2 characters:
Build the most complete virtual universe possible (virtual spaces to explore, possible activities, general features, etc.) ;
2. increasingly increase sensory immersionso the virtual universe becomes as tangible as the real world.
Point 1) should not be a problem.
Many online games are already developing theirs immersive versionwhere the player embodies their 3D avatar with a VR headset, and sees everything through their eyes.
BMW has already started creating virtual versions of its factoriesto organize virtual tours wherever you are in the world.
Do not forget that Metaverse is the internet freed from its ultimate frontier: the screen.
Personally, I already see finished bridges with other technological revolutions: why not art galleries, filled with NFT (these digital works of art)which their owners would exhibit in Metaverse and show for money?
Point 2) will certainly be a more complicated technological challenge.
it is reproduces touch, smell and taste in Metaverse …
Because even with a good VR headset, today you will encounter furniture in the real world if you go too far. Because your body is still in the real world.
I imagine (and it’s really personal) as we will see emerge on the model of sensory deprivation chambers, virtual reality boxeswhere it is no longer only our eyes and ears that are immersed, but all our senses and our whole body.
And even there, we did not roll out to the end theoretical possibility of Metaverset.
What will Metaverse look like when it’s done?
Through these examples, I imagine you have understood: The metaverse is the total virtual universe.
It is “ the other side of the mirror “.
It is to forget the body, of the physical world … to become another, in another world, with infinite possibilities.
That’s why it’s so complicated to talk about Metaverset: it’s a new reality.
But the hardest thing is not to imagine the near future.
is to imagine where is all this progress going.
But we can already imagine examples of uses of Metaverse.
It seems to me inevitable that at some point when we will be able to reproduce all the senses in a virtual universe from virtual stimulations, the virtual sex market will explode.
It’s trivial, but it’s the reality of the world: people are obsessed with sex, money, and power. (not always in this order).
This has already been excellently anticipated by the series black mirror with his disturbing episode Striking vipers… Where two friends become lovers in a fight video game where one of them plays a female character.
Of course, this incident makes them wonder impact what do these virtual activities have on their sexuality in the real world.
In the same way, Metaverse risks (like the internet, to some extent)to become it expiration of human impulses.
It is a sure game that virtual realities will emerge where we, since they are virtual, would give free rein our worst instincts : ultra-violence, murder, stupor and exaggeration of any kind …
And since they are virtual, everything would be forgiven, nothing would be illegal: we could “play” the evil guy …
But you can see the risks that this generates:
– No longer distinguish between real reality and virtual reality
– Stick to the worst excesses
– Develop personality and identity disorders
And again: this is not the culmination of what Metaverse can generate
From world 1 to world 2
The final phase of Metaverse could bring us to a level where physics, medicine, and technology converge.
In summary: instead of forgetting your body or temporarily replacing it with a virtual avatar …
The final version of Metaverse could take us out of the real world and transfer our consciousness to the virtual universe.
Enough to definitely put an end to Man’s asymptotic limit – his body.
I know it’s scary.
But it is truly the milestones that are still distant that Metaverset constitutes.
Here we touch on another topic, transhumanism … or how to “increase” man to increase his life, his performance, his cognition …
And while it’s a fascinating topic, I prefer it stop here my development Otherwise this letter will never end.
What I want to point out is that the development of Metaverse is ending to to confuse with philosophical, ethical, and metaphysical questions.
This may be a sign that this is one singularity in our technological history.
That is, a discovery that will transform humanitywith the look of a technology with almost endless possibilities that constitutes a point of no return …
But let’s take a step back before concluding.
Utopia or dystopia?
I let my imagination run wild to give you an idea of the possibilities opened up by this technology.
And if I deliberately insisted on the disturbing nature of Metaverset, it is not necessarily a dystopia on the way – or even not necessarily a dystopia at all.
For some, the possibility of a new chance – in the most absolute sense – is one great source of hope.
Think of the sick children stuck in the hospital who could stay virtual story hero…
Think of those who do not have those who do not have the opportunity to travel, but who will be able to do so in Metaverset see what Machu Picchu looks like… Or Easter Island Moai.
also thinking of people alonewhere no one comes to call.
Those who curb their loneliness by wandering the net … They too demand that a universe with relative boundaries, a place of exchange, open up.
Think of the weak who dream of being strong, of the isolated who dream of being surrounded … of the poor who want to see the world …
And you will understand that there is never a total utopia, just as there is no absolute dystopia.
Things are, as often, more complicated than it looks.
Who is Mark Schneider?
Marc Schneider is the founder ofArgo editions, a financial publishing and investment research company. Its free newsletter gathers more than 60,000 readers each week.
Old Risk managerMarc helps his readers understand the internal functions of investing in the stock market and cryptocurrencies to take responsibility for their financial future.
Its newsletter covers various topics: new technologies, cryptocurrencies, investment psychology or even geopolitics … with a common denominator: understand the world around us to better manage your finances.