Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Play news Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Available since May 3, season 2 of Halo Infinite arrives as the community of the title shaped by 343 Industry shouts to anyone who wants to listen that it’s starting to go around in circles. It is true that for a free-to-play based on Microsoft’s star series, the multiplayer mode has not evolved much since the release of its early access in November 2021. Concerns that the studio led by Bonnie Ross hopes to allay with more additions. What to bring the Spartans back to the battlefield?

A system of progression that is not shaken

Buy Halo Infinite for Xbox and / or PC from € 39 at Amazon

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

The American studio has been criticized for several months on social networks and on its forums, the flaw in additions that are considered too rare for a game service from 2022. By opening with a new cinematic scene, 343 Industries naturally wants to mark the hit. In a way, this intro sequence is a promise to the player of a fresh start. Season 2 with the title “Lone Wolves”(Lone Wolves) comes with a new 100 Tier Battle Pass that gives access to over 180 unlockable, some of which are of course available without using the 1,000 credits required by the Premium version. If you have not finished acquiring all the content in Season 1, do not panic, there is an option to choose which Battle Pass is active.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

We find a progression that consists of challenges to be completed, sometimes during specific events (such as the Interference event, which runs until May 15, or the next Alpha Pack, which takes place from July 19 to August 1). . The Fracture event allows you to unlock thirty customizable items for free for your Spartan by completing challenges in the future Land Grab game mode (activating areas as quickly as possible), which will be released on May 24th. Additions to the season 1 progression system are still there: the first two matches give a minimum of 500 XP points, and it is possible to exchange challenges with special consumer goods. Like other F2Ps on the market, Battle Pass Premium gives access to 1,000 credits once completed (10 times 100 credits), potentially paying for the purchase of a future Battle Pass.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

In spartan condition

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Of the three new game modes officially listed by 343 Industries, two are actually recurring / variants of well-known modes Halo fans with King of the Hill (4v4, where you have to conquer an area on the map. Once the area is captured by a team, a new area is determined) and Attrition (4v4 with shared respawn pool and a danger zone Mode introduced in Season 1 with Cyber ​​Showdown Events). Attrition maturity was especially appreciated by players who had not hesitated to ask 343 Industries to make it a permanent state. They are now granted. The real new mode this season 2 is therefore based on “Last survivor spartan”, One on its own, where 12 players fight with unique conditions: only 5 appearances before a final death, points earned by killing enemies and reclaiming their AI to use, which allows them to improve their armament, and a combat zone that shrinks after 5 minutes. The last Spartan still standing at the end of the clashes wins the game.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Quite fun and quite stressful, this mode requires both playing it safe and taking risks by restoring AIs or by going in search of camouflage and other shields.. Although the shrinking area is a tension-enhancing element during play, its integration leaves something to be desired. There were times when we repawne outside the cleared area late in the game, causing us to lose our shields and thus make ourselves weaker against the remaining opponents. Let’s hope that 343 Industries will find a way around this concern caused by the integration of a feature directly from Battle Royal. Matchmaking also welcomes new variations in its playlist with Ninja Slayer (unlimited Elite Swords and grappling hooks on the map), Vampireball (Oddball except the skull kills once) and Rocket Repuslors (unlimited rocket launchers and Repulsors galore). Enough to have a good time at parties with instant fun.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Two cards in hand

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Five months after its official launch, the multiplayer mode of Halo Infinite finally welcomes new maps. Two new cards, to be exact. The first Breaker is a Big Team Battle map representing a Paria demolition site formed by two bases separated by a long central path. Its level design features long clear lines that are ideal for snipers, but also interior passages for sustained melee combat, while the central aisle encourages breakthroughs in vehicles. It is nevertheless necessary to be careful where you put your wheels as a destructive laser moves, ready to dissolve the stunned soldiers. Compared to other Big Team Battle cards, Breaker offers more verticality and is well thought out for Capture the Flags thanks to its multiple side paths that allow many strategies. The map also has more ledges and elements to jump on, allowing fast enthusiasts to make daring courses.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

The other, intended for the Arena, is called Catalyst. It is a Forerunner structure located in a cave and is home to waterfalls as well as vegetation. This card has excellent readability. There is always an opening to look through. Opponents are quickly discovered, and the paths one must take to flush them out are immediately understandable. You would have understood that this level is ideal for sustained action and is especially fun in Skull mode. In its level design, Catalyst is reminiscent of some fans’ favorite cards like Lockout, Epitaph, and to some extent Waterworks (more condensed, of course).

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Changes in a major’s glove

Season 2 of the Halo Infinite multiplayer also features various rebalances and additions, sometimes discrete, sometimes significant. Melee damage is reduced a bit, Missing sees his ammunition magazine melt like snow in the sun. The Ravager, on the other hand, wins power and can now kill a Spartan in two hits. Other vehicle adjustments have been made to improve Warthog handling, Chopper power while boosted, and Banshee speed. Drop Wall and Overshield are also becoming more effective.

In terms of interface, the motion detector has a new functionality in unclassified games. The boundary of the circle reveals the general direction of players sprinting, shooting or using vehicles. In Arena mode, the Motion Tracker shows the exact points of enemies located up to 18 meters away, but the limit detects opponents within 30 meters. In Big Team Battle mode, the maximum distance for the Motion Tracker is 24 meters and the edge functionality reaches 40 meters.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Among the adjustments we noticed, Spartan Academy now allows training without time limit, bots get new behavior, theater condition is more stable than before, and the outline around player armor offers different options for customization (opacity, thickness). Finally, Xbox Series S owners will be happy to learn that they will be able to have fun online at 120hz (at the expense of resolution), a feature that was currently only present on the Xbox Series X.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

When it’s blurred, is there a wolf?

Halo Infinite: A Season 2 Worth Watching (and Your Return)?

Under the guise of bug fixes, 343 Industries took the opportunity to review a few systems. The speed of slips on ramps has been reduced and many collisions have been reworked. For example, it is no longer possible to lean on certain edges. This decision affected some Halo Infinite players who did not hesitate to express their dissatisfaction. The presence of queues that are too long, challenges with progression issues, synchronization in certain games, and the always notable absence of a 100% slayer free-for-all playlist are starting to annoy some historic fans of License. Professional players like Snip3down and Tyler Ganza has already contacted 343 Industries about the issues encountered. As of this writing, Joseph Staten, Head of Creative at 343 Industries, said on Twitter: “this week has been hectic. That was not our goal. We take your comments to heart (…). We are reviewing the possibilities and we want more news on the way”. To correct that, the studio will offer 5 XP Boosts and 5 Challenge Swaps to people who sign in during the Interference event.

Halo Infinite: A Season 2 Worth Watching (and Your Return)?Halo Infinite: A Season 2 Worth Watching (and Your Return)?

In general, players asked for more new game modes, more new cards and new weapons for Halo Infinite’s multiplayer. Microsoft met some of their expectations with Lone Wolves, though the amount of genuine new stuff did not live up to expectations. Of course, we understand the importance of the studio adding a wealth of customization elements to push the progression of Battle Pass, but we would have preferred action on other types of content. Let’s hope that good surprises await us in the future.

Buy Halo Infinite for Xbox and / or PC from € 39 at Amazon

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