Warzone Update May 4 Patch Note: Weapon Balancing

The new Warzone update has just made fixes to the armored truck as well as some Assault Rifles from Black Ops Cold War in favor of some Vanguard weapons. The complete patch note.

Following Warzone’s major season 3 update, the developers released a new update on May 4, which resolved several ongoing issues, including bugs and errors. In addition, several popular weapons received buffs and drops.

The main weapon balancing changes are nervous for some Cold War rifles, as well as buffs for several Vanguard weapons in an attempt to make them more competitive throughout Season 3.

Warzone armored truck has been replaced

Warzone armored truck
Activision

Warzone armored truck is now much less durable.

Since the launch of Season 3, Warzone players have been quick to report that Armored Trucks is completely destroying single-player games due to the new sabotage contract.

These massive vehicles were considered too powerful due to their turret and impossible to destroy due to their bulk. So this update reduced not only the health of the vehicle but also the damage inflicted by the tower.

Nerfs and buffs for different weapons

AK-47 war zone
Activision

Cold Wars AK-47 has just gotten nervous.

Vanguard weapons have struggled to perform as well as their counterparts since they were introduced to Warzone.Said the developers.

They explain that due to the frequent long-range duels in the caldera, weapons with low max damage range were becoming ineffective: “Unfortunately for Vanguard weapons, this was often the case.

As a result, various Cold War Assault Rifles have just been annoyed, and on the other hand, Vanguard Weapons have been upgraded.

But without further ado, check out the full contents of the Warzone update on May 4th.

May 4 Warzone Update Patch Note

Gameplay

Adjustments

  • armored truck
    • Health
      • Health and resistance reduced, but still higher than base truck
    • Tower tower
      • Damages reduced by 40%

Since returning to Warzone, it has become clear that the armored truck has become a major asset. However, his overwhelming presence felt oppressive during fights. So we decided to bring it in line with the other vehicles while retaining its power role.

Bug fixes

  • Fixed an issue that prevented players using an Xbox Live Silver account from accessing Warzone
  • Fixed an issue where players using a controller would have difficulty navigating the Buy Station UI
  • Fixed an issue where AMP63 Unlock Challenge (BOCW) was not tracking
  • Fixed an issue where the following weapons did not achieve Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko anti-tank rifle (VG)

Arms

Weapon adjustments

Since being introduced to Warzone, Vanguard weapons have struggled to perform as well as their counterparts. This update therefore prepares the ground to address this issue. Engagement distances have only increased since the transition to the Caldera. More and more skirmishes are taking place in areas with minimal damage. As a result, weapons that have a low maximum damage range or a low minimum damage range have become very weak. Unfortunately for Vanguard weapons, this was often the case.

combat rifle

  • AK-47 (BOCW)
    • Maximum damage reduced to 34, down from 36
    • Minimum damage reduced to 30, down from 32.
  • AS44 (VG)
    • Reduced initial recoil
    • The maximum damage area rose to 29.8 meters, down from 28.4 meters
    • Kovalevskaya 615 mm
      • The maximum damage area has increased by 20%, down from 15%
  • Alpha Assault Rifle (VG)
    • Headshot damage multiplier rose to 1.58, down from 1.5
    • Injury multiplier for upper body reduced to 1.19, down from 1.5
    • Maximum damage increased to 33, down from 30
    • Minimum damage increased to 30, down from 26
    • Magazine with 50 rounds of 7.62 mm Gorenko
      • Fire rate multiplier reduced to 6%, down from 6.54%
    • Krausnick 220mm Rapid
      • Fire rate increased by 6%, down from -15%
      • The speed of movement has now increased by 1.3%
      • Initial kickback now starts at ball 3, up from 2
      • Penalty for horizontal recoil control reduced to 40%, down from 50%
      • Fire multiplier reduced to 15%, down from 20%
      • The maximum damage area is now reduced by 8.6%
      • The damages have now been reduced by 10%
    • Recoil Booster
      • Multiplier for fire reduced to 1.5%, down from 5%.
  • Bravo Assault Rifle (VG)
    • Maximum damage increased to 31, down from 29.
    • Minimum damage increased to 26, down from 22.
  • Charlie Assault Rifle (VG)
    • Maximum damage increased to 41, down from 40.
    • Minimum damage increased to 36, down from 30.
    • Cannon CGC 27 ″ 2B
      • The maximum damage range increased by 20%, up from 15%.
    • 18 “Rapid Char Cannon
      • The damages have now been reduced by 10%.
  • Hotel Assault Rifle (VG)
    • Minimum damage increased to 20, down from 19.
  • Cooper Carbine (VG)
    • The maximum damage area rose to 29.2 meters, up from 27.9 meters.
    • Cooper 22 “Custom
      • The damage area has increased by 20%.
      • Minimum damage increased to 20, down from 19.
  • EM2 (BOCW)
    • Headshot damage multiplier dropped to 1.3, down from 1.5.
    • Maximum damage reduced to 40, down from 41.
    • Minimum damage reduced to 35, down from 37.
  • KG M40 (VG)
    • Maximum damage range increased to 33 meters, down from 31.1 meters.
    • Krausnick 700mm 01V
      • The damage area has increased by 20%.
      • Minimum damage increased from 22 to 24.
  • Nikita AVT (VG)
    • Magazine capacity increased to 40, down from 35
    • Minimum damage increased to 21, down from 19
    • 40-round .30-06 quick magazines
      • Magazine capacity increased to 40, up from 35
    • Magazine with 60 cartridges of 6.5 mm Sakura
      • Magazine capacity increased to 60, down from 55
    • Magazine with 50 rounds of 7.62x54mmR
      • Magazine capacity increased to 50, down from 45
    • 40 round 7.62x54mmR quick loader
      • Magazine capacity increased to 40, down from 35
  • NZ-41 (VG)
    • The maximum damage area rose to 35.5 meters, up from 30.9 meters.
    • Minimum damage increased to 32, up from 30.
    • Magazine with 50 cartridges of 6.5 mm Sakura
      • The penalty reduced to 15%, down from 30%.
    • Orbweaver Custom Cannon
      • Removed injury area penalty
      • Penalty for horizontal recoil control reduced to 30%, down from 50%.
  • Volkssturmgewehr (VG)
    • Minimum damage increased to 22, down from 20
  • XM4 (BOCW)
    • Headshot damage multiplier rose to 1.54, up from 1.5.
    • Maximum damage reduced to 29, down from 30.

submachine guns

  • Armaguerra 43 (VG)
    • Bullet damage multiplier rose to 1.58, down from 1.3.
    • Minimum damage increased to 19, down from 15.
    • Headshot damage multiplier rose to 1.32, down from 1.01.
    • Boot 315mm CII
      • The ball velocity is increased by 20%.
    • Botti 570mm accuracy
      • The ball velocity increased by 40%.
    • Imerito 550mm 03P
      • The ball velocity is increased by 30%.
  • M1912 (VG)
    • The average injury increased to 22, down from 20
    • Minimum damage increased to 20, down from 18.
    • CGC Calm 12 “cannon
      • The ball velocity increased to 30%, down from 20%.
    • Tank Cannon 5.5 “
      • The ball velocity increased by 30%.
  • Owen (VG)
    • Minimum damage increased to 24, down from 22.
  • PPSh-41 (VG)
    • Minimum damage increased to 19, down from 17.
    • Canon Empress 140 mm
      • The ball velocity is increased by 20%.
    • Canon ZAC 300mm
      • The ball velocity increased by 30%, up from 10%.
  • Sten (VG)
    • The average injury increased to 24, down from 22
    • Minimum damage increased to 21, down from 18
    • Gawain 140 mm short
      • The ball velocity increased to 25%, up from 11%.
    • Hockenson 174mm B11S
      • The ball velocity increased by 20%.
  • Charlie submachine gun (VG)
    • Minimum damage reduced to 21, down from 22.
    • Krausnick 317mm 04B
      • The ball velocity increased to 30%, down from 20%.
    • VDD 189mm card
      • The ball velocity is increased by 20%.
  • Type 100 (VG)
    • Minimum damage increased to 20, down from 18
    • Sakura 196mm lightweight
      • Bullet velocity penalty reduced to 10%, down from 12%.
    • Shiraishi precision
      • The ball velocity increased to 40%, up from 20%.
    • Warubachi 134mm Rapid
      • The ball speed has now been increased by 10%.
  • Welgun (VG)
    • Minimum damage reduced to 23, down from 24.
    • Gawain short 120mm
      • Removed bullet velocity penalty
    • Hockenson 43 240mm
      • Now increases the ball speed by 40%.

Activate

  • Vital
    • Injury multiplier for the upper body increased from 1.05 to 1.046.

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