What is Metaverse? Review of the most popular virtual worlds

Many people are trying to run away from reality these days – the internet proves it. It’s easy to appear confident and happy on social media, but not so much in real life. Recently, however, it has begun to manifest itself on a whole new level. Using the meta-verse, it becomes possible to travel to different virtual worlds and create an avatar to live a virtual life.

Even though everyone is talking about it now, it’s hard to answer exactly what the meta-verse is. In this article, I will break down the history of the concept and review some of the most important use cases.

The meta-verse is

There is no single definition of the term that is accepted by everyone. But more often, the phenomenon is described as a network of virtual 3D worlds geared toward social connection; a simulated digital space focused on creating a real-world-like environment for user interaction; a synonym for “cyberspace”, etc. The term “Metavers” itself is not as new as it sounds. It was first invented by Neal Stephenson in his 1992 science fiction novel Snow Crash. It is used in the book to describe the dystopian future imagined in a virtual reality world.

Although the concept was introduced 30 years ago, it has only recently become a particularly hot topic. Today, Metaverse is the hottest buzzword, especially in the technology, finance and business industries. Who has not heard of VR glasses, 3D avatars and virtual reality video games? Some of the best examples are a Second Life virtual reality platform launched in 2003 and video games like Roblox and Warcraft.

But it’s not just about that. Have you noticed how many big tech giants have started focusing on the Metaverse concept over the last few years? For example, the news that Mark Zuckerberg changed Facebook’s company name to Meta last year was much discussed. The reason why Metaverse is becoming so popular is that it should be the successor to the internet. Many people compare Metaverse at this time with computers and mobile phones from the end of the 20th century. So here’s one thing that’s clear – this is just the beginning of Metaverse, and it’s really hard to predict what’s going to happen in the future.

However, there are already many Metaverse projects of different type. Some of them present video games and virtual reality platforms with avatars like the ones mentioned above; others are developing virtual spaces to broadcast concerts and sports games, art galleries, virtual properties and more. It should also be mentioned that Metaverse is quite closely associated with crypto blockchain technology. NFTs are often used for purchases in virtual reality projects. Let’s take a look at some of the most important virtual worlds and see how they work.

second Life

As mentioned above, Second Life is one of the first virtual worlds to launch in 2003, but it is still considered one of the most popular Metaverse platforms. The Linden Lab product quickly reached 1 million users worldwide. Residents of Second Life can create their own 3D avatars and live their lives in the virtual world, engaging in various activities, ranging from entertainment to managing businesses and virtual properties. Although many call the platform a video game, the creators claim that it’s not because the characters do not have a fixed mission.


Like Second Life, IMVU offers its users to create a 3D avatar and enjoy life in the virtual world. The platform was founded in 2004 and now has over 100 million active users. The game begins in an empty virtual apartment that players can customize. IMVU is distinguished by the large number of virtual objects that users can acquire, which today amount to approximately 30 million items.


Minecraft is a sandbox video game developed by Mojang Studios and released in 2011. Although very simple, it is still one of the most popular games in the world with over 141 million active players. Minecraft includes several virtual worlds and gives full creative freedom to its users.

Sandboxes Metaverse

Sandbox is a well-known NFT-based virtual world game. The alpha version of its Metaverse was not released until the end of last year. The platform provides a virtual land that users can buy and use for whatever they want, whether it is a concert, sporting event, NFT gallery or just a video game. It is possible to sell the creation in the game using the TRUE token. Many celebrities such as Snoop Dogg have already invested heavily in the platform./p>


Decentraland is one of the newest and most popular 3D virtual world platforms, which was opened to the public in 2020. Users can buy plots of land as NFTs and enjoy various activities in the game. the platform has its own ETH-based cryptocurrency called MANA, which can be used for internal procurement. The game is run by the non-profit Decentraland Foundation.

Somnium Rum

Somnium Space is a virtual reality world built on the Ethereum blockchain. The project is supported and fully managed by its strong community. Users can play, interact with each other as well as build and acquire virtual property, organize various events in the space. The game’s creations can make money using its original currency.

Axie Infinity

Axie Infinity is an example of a play-to-earn video game. Users can collect and imprint NFTs represented by creatures called Axies, educate them, and receive rewards for doing so. The Ethereum-based project recently exceeded $ 4 million in sales.

Concluding thoughts

The growing popularity of the metaverse is indisputable, but what actually comes out of it is very unpredictable. There has to be potential because a lot of tech giants and celebrities put a lot of hopes and money into the metaverse. Will it really be the internet of the future? And can it bring any benefit to humanity? It’s back to see. But I hope people never get to the point where they want to spend more time in virtual worlds than in real life.

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