Presented as a (very) strategic rogue, Trigon: Space Story puts the player in a spaceship captain exploring the galaxy. Overview of the main game mechanics on the sidelines of its April 28 release.
The creation of the independent studio Sernur tech dates back to 2019, at the initiative of five friends who are passionate about strategic roguelikes – first and foremost the game FTL: Faster than light of Substitute games, launched in 2012. On the occasion of a developer competition, the quintet set about developing a space roguelike, and after three months of work, their game prototype has clearly won both professionals and players present at the event. Encouraged by these initial reactions, the group of friends set up their own independent development study to design what would become Trigon: Space Story – claims to be the spiritual heir of FTL, but in 3D, in the absence of a successor expected for ten years. Trigon: Space Story alpha was officially launched in June 2020, then the basics of the game were revealed in a playable demo available on Steam, and the game was finally launched commercially on April 28, released by gameforge.
Disappeared in space
Trigon: Space Story thus places the player in control of a spaceship to explore the galaxy (generated in a procedural way), thus solving the mysteries of the universe and discovering Trigon’s secrets (this is the ultimate goal of every game session). Of course, the journey will not be easy : you will have to steer and improve your ship, complete missions and act within space stations, ensure the well-being of the crew, but above all deal with the many dangers of the universe.
On this journey, Trigon: Space Story brings us into contact with several alien peoples: the Rakkhis and their biomechanical vessels, forming a giant collective consciousness, at war with Etarisa people of psionic beings at the origin of space travel, who believe that they alone are worthy of conquering the universe, or even Taertikronerne, an artificial intelligence of unknown origin, whose mission is to help (or not) those in need … In addition, “pathetic people” who have explored the galaxy for a short time, but sometimes are animated by a thirst for discovery, some times of an insatiable pursuit of wealth, sometimes belligerent or sometimes pacifist, exhibiting noble ideals or a more than random moral sense. It will be up to the player, however each of these choices will have consequences about the continuation of our migrations or about the reactions of the crew. And they should not be taken lightly, as they can prove fatal: Trigon: Space Story incorporates a permanent death system, and when the ship is destroyed or the captain or crew dies (from hunger, lack of oxygen, in combat, etc.)) , you must restart a game.
Gameplay and strategic choices
The gameplay in Trigon: Space Story is eminently strategic. The player begins by selecting a human ship or an alien ship (ships of various kinds can be unlocked as you progress through the game), and with a basic crew. We need to be content with that, play with the elements we have, and make sure to improve them.
Every crew member has qualities and flaws : specific skills to be implemented in the ship (managing the systems, repairing them or taking charge of the firing stations), specializations or even levels. They also have specific personality traits such as a voracious appetite that will quickly melt the ship’s food reserves or a fragile morale … These strengths and weaknesses will count during recruitments (especially in space station bars) and will need to be used wisely depending on the circumstances. .
The same for the ship. It has different spaces and different properties that can be improved according to your priorities: do you need to reinforce the shield or shield of the hull to be more resistant or dope the energy to be able to use several pieces of weapon at the same time? Unless you are in battle, you choose to deactivate your hospital to save energy and pity for the wounded in the heat of the moment. Everyone has their own strategies.
In any case, the recruitment of crew members and ship upgrades has a price, and to increase its nest egg it will be necessary e.g. accept (or reject) missions or quests, or even attend scripted events, but again by taking on their choices. Should we, for example. join us with pirates or fight them (the game includes a bonus mechanism, and the more pirates we encounter, the more our bonus increases, and the more the pirates of a system will be likely to track us down to earn a high prize)? Can we convoy a prisoner to his prison at the other end of the galaxy or rather attack the prison? Even slave trade or even capture the crew of defeated enemy ships to seize them and resell them at the next space station on the way …
That the player’s choice will have direct consequences Thus, a mission can, for example, lead to the loss or gain of crew members with the consequences it entails in terms of manpower on the ship and resource consumption. Ditto for the captain’s reputation in the galaxy and therefore his relationship with the crew or the various individuals encountered in the game universe.
Lots of equipment and tactical options
As you move through the game world, trading posts will be an opportunity to buy equipment such as lasers, towers or plasma cannons, but also ammunition for weapons – for example space bombs, combat drones or even different types of interchangeable rockets with the same type of barrel (under battle you choose what type of ammunition to use when the weapon is usable). It claims the developer over a hundred different weapons all with different effect and effect. They can, for example, set fire to the space of the opposite ship or inflict more or less damage to the hull or shield.
The diversity of the equipment makes it possible to install a wide variety of strategies to determine how to overcome his opponents. It will be necessary to choose its weapons tactically (for example, depending on whether they cross the shields or not), according to the speed of reloading the enemy shield or the ability of the opposite crew to repair the hull. And then it will be necessary to make strategic choices such as trying to deactivate the enemy’s shield (to destroy the enemy faster) or its armament (to avoid taking too much damage). Unless we instead target the oxygen generators to suffocate the enemy crew and take advantage of more exchange, or even the system of doors to prevent the opposite crew from moving from one position to another or making repairs. We can even teleport on board the enemy ship and attack its crew in close combat – the captain’s death is synonymous with the enemy’s defeat or game over for the player (within some events, some conflicting captains take the form of kind mini bump to stand face to face with).
To understand all the possibilities in the game, Trigon: Space Story is integrated a break system which allows you to take the time to think about the best orders you can give to your crew, even in the heat of the moment. Similarly, you can speed up the roll of days to make improvements to your ship or its systems, but with each passing day, the crew naturally uses the resources available on board the ship.
We understand that Trigon: Space Story is based on rich gameplay – the base is inspired by FTL: Faster Than Light, but with its own touch to add depth, whether it should give players more freedom. (in the exploration of galaxy without limitations, for example, or a finer control of the equipment), but also to concretize the captain’s relationship with the rest of the universe and confront the player with difficult choices. But like its predecessor, Trigon: Space Story can also be very demanding, even punitive: the procedural generation of content can lead to particularly difficult meetings if you are poorly prepared or to shortcomings that are difficult to deal with (you do not, are never sure to be able to find a space station when needed, for example to refuel and prevent the crew from starving too early even in a state-of-the-art ship).
You take control of your ship here at your own risk, but for fans of the genre, Trigon: Space Story will be officially launched in a commercial version on April 28th. Roguelike is distributed on Steam and the Epic Game Store.
This article is part of an advertising campaign commissioned by the publisher. It was written at the advertiser’s suggestion, without interference with the content or on the form.